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Posted

i coded an input demo today and it uses mode 0 for showing the font and the font is all screwed up in dsemu but not in vba so i figured your mode 0 code is currupt or something

Posted
i coded an input demo today and it uses mode 0 for showing the font and the font is all screwed up in dsemu but not in vba so i figured your mode 0 code is currupt or something

Ok; try running some demos that we both know use mode0, like fontdisp. If they're corrupt, then I'll know I broke something. Otherwise, are you sure your code uses mode0 backgrounds for the font, or are they sprites or something?

Posted (edited)

yes it uses mode 0 for the gfx i can post up the dragonbasic code soon well the code which sets the gfx mode is

___________________________________________________________

graphics 0,false

 

enabletiles 0,0,1,TEXT_256x256 + BG_COLOR_16

 

loadfont16 1,font

 

loadpal16 BG_PALETTE,0,pal

___________________________________________________________

Dragonbasic function descriptions

 

GRAPHICS(mode,sprites)

ENABLETILES(bg,screen,char,flags)

LOADFONT16(char,label)

LOADPAL16(palette,index,label)

Edited by Normmatt
Posted
graphics 0,false

enabletiles 0,0,1,TEXT_256x256 + BG_COLOR_16

loadfont16 1,font

loadpal16 BG_PALETTE,0,pal

DBasic, eh. Well, that's your problem isn't it :P

I can never be sure whether a high-level language like BASIC is doing what it says. (Sure that + shouldn't be OR in the second line?) Mind you, maybe it is broken code; I'll check out the mode0 renderer for 256x256/16col in a bit.

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