Prican25 Posted January 29, 2005 Share Posted January 29, 2005 (edited) http://www.mame.net/downmain.html 0.91---- Fixed pengo (was broken in u4) [smf] Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood] Fixed a problem in palette_get_color() causing an incorrect value to be returnedin some specific cases [Nicola Salmoria] Fixed kaneko16.c which was broken in u4 [sebastien Volpe] Debugger enhancements [Nathan Woods] src/debug/debugcmd.c: src/debug/debugcpu.c: src/debug/debugcpu.h: src/debug/debughlp.c: src/debug/debugvw.c: - Adds a 'source' command, that reads in a set of debugger commands similar to the UNIX shell command of the same name - Added a debug_trace_printf() call, for use during debugging to emit text into a trace file - Petty compiler warning fixes Kludged reset in Crystal System so it no longer crashes Mame [ElSemi] Memory System update with improved mirroring support [Aaron Giles] Removed obsolete orientation code from tilemap code and drivers [Aaron Giles] Sega update [Aaron Giles] segas16a: * added proper mirroring for the memory map (needs my memory update) * fixed sense of Time Scanner cocktail DIP * fixed SDI segas16b: * fixed sense of Time Scanner cocktail DIP * fixed SDI machine/segaic16: * added support for 3 multiply chips and 3 divide chips * fixed timer/compare chip implementation to match real PCB vidhrdw/segaic16: * added tilemap flipping support * added sprite flipping support for 16A and 16B sprites Changed outrun and outruna to use a better set of GFX roms [David Haywood] Fixed some NeoGeo G FX bugs [A nonymous] Fixed some vasara2 dipswitch text [Mamesick] Fixed popeye crash + water colour [Nicola Salmoria] Fixed vs. Wrecking Crew colours [Roberto Gandola] Improved workaround for hang bug in tnzs [Nicola Salmoria] Improvements to PPC core / Model 3 driver [Ville Linde] some step 2.0 games now show something MC68HC11 CPU core [Ville Linde] Lethal Enforcers update [R.Belmont] Fixes/resolves: - Both versions now boot and run - Tilemaps and sprites display - Sound now works - Memory maps unified - All digital inputs added (including DIPs) Still to do: - Colors - Gun inputs - Tilemap enable/disable - Priorities - K054000 protection chip hookup New Games / Clones supported or promoted from GAME_NOT_WORKING status:---------------------------------------------------------------------- Dacholer [Pierpaolo Prazzoli]Kick Boy [Pierpaolo Prazzoli] both are missing proms (causes bad colours) and lack sound clones------ Clash Road (Status License) [steve Rice, Pierpaolo Prazzoli]Golden Axe RODA (Japan) [Tormod Tjaberg]Thunder Cross (World?) [Andreas Thorsén]PushMan (Korea) [Andreas Thorsén] New games marked as GAME_NOT_WORKING------------------------------------ Tarzan (IGS) no work been done on it, might be gambling Magical Tetris ChallengeEleven Beat these are n64 based, skeleton driver only with board layouts, maybe more useful to n64 emulator authors. See See Find Out [Tomasz Slanina] mostly ok, but sometimes pauses Edited January 29, 2005 by James Link to comment Share on other sites More sharing options...
James Posted January 29, 2005 Share Posted January 29, 2005 (edited) HHMM I came to post this Since I only just come online. Thanks Edited January 29, 2005 by James Link to comment Share on other sites More sharing options...
Prican25 Posted January 29, 2005 Author Share Posted January 29, 2005 np buddy nice to see lethal enforcers finally running Link to comment Share on other sites More sharing options...
Ghosty Posted January 29, 2005 Share Posted January 29, 2005 (edited) This Isnt Right,... JAMES! Delate This Tread And Start Another! DO IT NOW OF I'LL SLAP!! Edited January 29, 2005 by 666Ghost Link to comment Share on other sites More sharing options...
Agozer Posted January 29, 2005 Share Posted January 29, 2005 This Isnt Right,... JAMES! Delate This Tread And Start Another! DO IT NOW OF I'LL SLAP!!Easy easy. Just a while a go I read that they were going to release 0.91 and now they've done it. Won't they ever get tired I wonder... Link to comment Share on other sites More sharing options...
James Posted January 29, 2005 Share Posted January 29, 2005 This Isnt Right,... JAMES! Delate This Tread And Start Another! DO IT NOW OF I'LL SLAP!!<{POST_SNAPBACK}>Easy easy. Just a while a go I read that they were going to release 0.91 and now they've done it. Won't they ever get tired I wonder...<{POST_SNAPBACK}> Nope as it is an on going project Link to comment Share on other sites More sharing options...
Agozer Posted January 30, 2005 Share Posted January 30, 2005 This Isnt Right,... JAMES! Delate This Tread And Start Another! DO IT NOW OF I'LL SLAP!!Easy easy. Just a while a go I read that they were going to release 0.91 and now they've done it. Won't they ever get tired I wonder... Nope as it is an on going projectYes yes, I know, I was being sarcastic. Link to comment Share on other sites More sharing options...
sammaz Posted January 30, 2005 Share Posted January 30, 2005 (edited) i hope that hyper neogeo64 gets worked on soon...that would be awesome or maybe a standalone hyperneogeo 64 emu like zinc Edited January 30, 2005 by sammaz Link to comment Share on other sites More sharing options...
James Posted January 30, 2005 Share Posted January 30, 2005 Yes yes, I know, I was being sarcastic. <{POST_SNAPBACK}> James slaps Agozer around a bit with a large smelly trout. Link to comment Share on other sites More sharing options...
Ghosty Posted January 30, 2005 Share Posted January 30, 2005 Yes yes, I know, I was being sarcastic. <{POST_SNAPBACK}> James slaps Agozer around a bit with a large smelly trout.<{POST_SNAPBACK}> Well That Was A First For Me. Link to comment Share on other sites More sharing options...
Agozer Posted January 30, 2005 Share Posted January 30, 2005 Yes yes, I know, I was being sarcastic. James slaps Agozer around a bit with a large smelly trout. Well That Was A First For Me.ROFL. Me too. Ouch. I just wish that James would have used another kd of fish. Link to comment Share on other sites More sharing options...
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