James Posted February 13, 2005 Share Posted February 13, 2005 http://www.mame.net 0.92---- This release comes prior to some major changes to the sound system from Aaron.Once Aaron has submitted his sound system changes 0.93 will be released toallow for easy testing of them. ---- Fixed most of the remaining issues with Taito F3 sound [Nicola Salmoria]Sound in Ring Rage and Riding Fight still doesn't workQuiz Theater has a bad sound romBust-A-Move Again (US) sound roms need checking again real (non-conversion) cart. Improvements in the Microprose 3D driver [Philip J Bennett]games not playable, but still a big improvement over the skeletondriver Improvements to MACs driver [Tomasz Slanina]now using ST0016 Video, however emulation is still incomplete soit doesn't do much more yet Improvements to Hyperstone based drivers [Tomasz Slanina] Added missing PROMs to many drivers [HIGHWAYMAN] Fixed Vs. Goonies Dips [chaneman] Lethal Enforcers Improvements [R.Belmont]Fixes:- Tilemap colors- Guns hooked up and aligned properly- Tilemap and sprite layers aligned with the guns- Various other cleanups - added a sprite ROM that was missing previously To do:- Figure out the correct sprite decode- Sprite/tilemap priorities- "Reload" indicator is funky, probably needs tilemapflip bits.- Fix K056832 external linescroll RAM support (usedfor high scores, parallax in scrolling stages) Misc Changes [Nathan Woods]src/cpu/g65816/g65816.h:src/cpu/g65816/g65816.c:src/cpu/g65816/g65816op.h:src/cpu/g65816/g65816cm.h:- Added a hook that allows a driver to install a custom read handlerfor reading interrupt vectors (the 65816 has a signal that is assertedwhen reading a vector and certain hardware needs to reroute the read) src/memory.c:src/memory.h:- Created a memory_get_op_ptr() call. This call is equivalent tomemory_get_read_ptr() in ADDRESS_SPACE_PROGRAM with the exception that it isaware of the opbase handler. src/debug/debugcmd.c:src/debug/debugvw.c:- Modified debugger to use memory_get_op_ptr() to determine if opcodememory is unmapped. Misc compiler fixes [Lawrence Gold] Taito SJ update [Nicola Salmoria]- added sound CPU -> main CPU communication (fixes Tin Star hangs withoutneed for a kludge, and makes tunes between levels correctly play until theend)- added memory map derived from schematics- added DAC volume control (I hear little difference, even if it's used).- coin lockout (important otherwise games could accept more than 9 coins) Correct Hyperstone Iram mirroring [Pierpaolo Prazzoli] Added real noise generator to TMS5110 [Jarek Burczynski] Workaround for Dipswitch problem in Mr Do's Castle [Nicola Salmoria] Fixed bug in M37710 cpu core [R.Belmont] More Sega improvements, including lots of set renaming and cleaning up of driversby removing unused code [Aaron Giles] Updated some mahjong drivers to use the new standard inputs [James Wallace]note, there was a further submission, this will need resyncing andresubmitting PSX based driver improvments [smf]- new board notes from Guru- removed 8.3 restrictions on namco system 11 rom names- improved root counter emulation- improved dma acknowledge emulation- changes visible area immediately instead of during video update hooked up sound cpu in fitfight.c [Tomasz Slanina] Misc compiler fixes for VC [bryan McPhail] Sound in Minesweeper driver [Frank Palazzolo] ... and probably a whole bunch of other bits and pieces I've forgotten to mention(the WIP updates might give a better overview) Anything that is missing will probably need resubmitting after Aaron's changes. New Games / Clones supported or promoted from GAME_NOT_WORKING status:---------------------------------------------------------------------- Golden Tee 3D Golf [brian Troha, Aaron Giles]Golden Tee 97 [brian Troha, Aaron Giles]Golden Tee 98 [brian Troha, Aaron Giles]Golden Tee 99 [brian Troha, Aaron Giles]Golden Tee 2k [brian Troha, Aaron Giles]Golden Tee Classic [brian Troha, Aaron Giles]World Class Bowling Deluxe [brian Troha, Aaron Giles] Land Breaker [Tomasz Slanina] Point Blank II [smf] Updated some NeoGeo sets to match Kawaks support (not tested) [Kawaks] Super Trio [David Haywood] Join 'em [Pierpaolo Prazzoli] Rack + Roll [Pierpaolo Prazzoli, siftware] Bronx (Cycle Shooting bootleg) [Tomasz Slanina] clones------ Lightning Fighters (World) [Gerald]Wall Crash (alt encryption) [Pierpaolo Prazzoli]Egg Venture (ver 7) [brian Troha]Colt (NY Captor bootleg) [Tomasz Slanina]Minesweeper (4 player) [Frank Palazzolo]Puckman (Falcom bootleg) [smf] New games marked as GAME_NOT_WORKING------------------------------------ Wild Arrow [Tomasz Slanina]seems to be some kind of gambling machine anyway Ping Pong King [Tomasz Slanina]missing MCU simulation etc. Gunpey [Tomasz Slanina]skeleton driver, does nothing useful yet Dambusters [Tomasz Slanina]skeleton driver, does nothing useful yet Championship Bowling [Pierpaolo Prazzoli]sprite glitches, no controls Trivia Challenge [Pierpaolo Prazzoli]missing question roms Space Guerilla [Jarek Burczynski, Tomasz Slanina]graphical problems, no sound Laser Base / Future Flash [Tomasz Slanina]unemulated protection Kyuukyoku no Othello [Tomasz Slanina]incomplete video emulation Link to comment Share on other sites More sharing options...
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