Federelli Posted February 20, 2005 Share Posted February 20, 2005 (edited) Ok, things started to work again. Some more output in the TetrisARM9 demo.Error message before crash.Crash whenever a second rom/demo is loaded, so you must shut the emu down before loading a new one.About window refuses to close unless it's moved a bit from it's original position.Blue line on the bottom when a window is resized. Edited February 20, 2005 by Federelli Link to comment Share on other sites More sharing options...
kevinbro Posted February 20, 2005 Share Posted February 20, 2005 thats not cool i had the tetris demo working but i got a new version and does not show anything Link to comment Share on other sites More sharing options...
Two9A Posted February 20, 2005 Share Posted February 20, 2005 Error message before crash.Crash whenever a second rom/demo is loaded, so you must shut the emu down before loading a new one.I've received this error from another source, so I know it does happen on a fair few boxen. Why it happens exactly, I have no clue; the error message should mean the DLL has been unloaded from memory and won't be referenced again, and yet it is being referenced again.About window refuses to close unless it's moved a bit from it's original position.That's a brand new one on me, I'm afraid, and I can't reproduce it here. I'll have to hope that resolves itself.Blue line on the bottom when a window is resized.Yeah, there's a reason behind that. I can't get the OpenGL resizing constants right without a magic number that only applies to the original window size; if you resize, you'll get a small region where the texture won't reach. I can fill it in black if you like. Thanks for the help; much appreciated. Link to comment Share on other sites More sharing options...
Federelli Posted February 21, 2005 Author Share Posted February 21, 2005 Notice how DSEmu crashes while trying to Close a Rom/Dem "[20050221.01:12:32] [20050221.01:12:32] Opening log file: D:\Games\Emulators\DSEMU\log.txt[20050221.01:12:32] LOG: Starting session.[20050221.01:12:32] WND: Initialised.[20050221.01:12:34] ARM7: ROM file: D:\Games\Emulators\DSEMU\demos\ds\2D.bin[20050221.01:12:34] MMU: Memoryspace allocation complete.[20050221.01:12:34] ARM7: Initialised.[20050221.01:12:34] GPU: VRAM allocated.[20050221.01:12:34] GPU: Initialised.[20050221.01:12:34] Status bar height: 20.[20050221.01:12:34] OpenGL: Pixel format found.[20050221.01:12:34] OpenGL: Pixel format selected.[20050221.01:12:34] OpenGL: Rendering context created.[20050221.01:12:34] OpenGL: Rendering context selected.[20050221.01:12:34] MMU: ROM size: 7132 bytes.[20050221.01:12:34] MMU: Reset.[20050221.01:12:34] ARM7: Reset.[20050221.01:12:34] Main: Emulator initialised.[20050221.01:12:38] Main: Emulator shutting down.[20050221.01:12:38] GPU: Shutdown after 165 frames.[20050221.01:12:38] MMU: Shutdown.[20050221.01:12:38] ARM7: Shutdown.[20050221.01:12:38] FAIL: OpenGL: Texture image selection." Link to comment Share on other sites More sharing options...
Agozer Posted February 21, 2005 Share Posted February 21, 2005 Just a question... when did Two9A implement (or maybe the lack of it) OpenGL into DSEmu? Link to comment Share on other sites More sharing options...
Federelli Posted February 21, 2005 Author Share Posted February 21, 2005 (edited) Along with this ->[20050221.01:14:13] COPRO: Write to cpF c7/c5 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c7/c6 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c0 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c1 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c2 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c3 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c4 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c5 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c6 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c7 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c6/c0 op 0/0 from r0[20050221.01:14:13] COPRO: Write to cpF c5/c0 op 0/3 from r0[20050221.01:14:13] COPRO: Write to cpF c2/c0 op 0/1 from r0[20050221.01:14:13] COPRO: Read from cpF c1/c0 op 0/0 to r0[20050221.01:14:13] COPRO: Write to cpF c1/c0 op 0/0 from r0 Edited February 21, 2005 by Federelli Link to comment Share on other sites More sharing options...
Federelli Posted February 21, 2005 Author Share Posted February 21, 2005 (edited) He implemented it into the latest release. Just though i'd post this, since i've noticed long, long ago. The Mode2 rot demo, which can be seen on the screenshots page, is missing a sort of fb effect where a transparency layer of the texture that reads ROTO ZOOM, goes up and down. You can see what i mean by using VisualBoy Advance Also the new demo at gbadev, Nail Frenzy, works, but it goes crazy and drugoholic when start is pressed Edited February 21, 2005 by Federelli Link to comment Share on other sites More sharing options...
Robert Posted February 21, 2005 Share Posted February 21, 2005 I just downloaded the latest version, and unfortunately nothing works. Contents of log.txt [20050221.10:00:42] [20050221.10:00:42] Opening log file: C:\Download\nds\dsemu-0.0.1e\log.txt[20050221.10:00:42] LOG: Starting session.[20050221.10:00:42] WND: Initialised.[20050221.10:00:45] WND: Menu option: File/Open.[20050221.10:00:50] ARM7: ROM file: C:\Download\nds\dsemu-0.0.1d\copperbars.bin[20050221.10:00:50] MMU: Memoryspace allocation complete.[20050221.10:00:50] ARM7: Initialised.[20050221.10:00:50] GPU: VRAM allocated.[20050221.10:00:50] GPU: Initialised.[20050221.10:00:50] OpenGL: Pixel format found.[20050221.10:00:50] OpenGL: Pixel format selected.[20050221.10:00:50] OpenGL: Rendering context created.[20050221.10:00:50] OpenGL: Rendering context selected.[20050221.10:00:50] FAIL: OpenGL: Texture image creation.[20050221.10:00:50] Main: Emulator shutting down.[20050221.10:00:50] GPU: Shutdown after 0 frames.[20050221.10:00:50] MMU: Shutdown.[20050221.10:00:50] ARM7: Shutdown.[20050221.10:00:50] FAIL: OpenGL: Texture image selection. Link to comment Share on other sites More sharing options...
Robert Posted February 21, 2005 Share Posted February 21, 2005 If I drag a file onto the exe, it gives the usual error, unable to initialise see log.txt, but no log.txt is created. Link to comment Share on other sites More sharing options...
Two9A Posted February 21, 2005 Share Posted February 21, 2005 [20050221.10:00:50] FAIL: OpenGL: Texture image creation.Right, I can see there's gonna be issues with OpenGL and everyone's computers. I'll add some kinda fallback to GDI if OpenGL init fails, I think; that should cover everyone. I'm about to investigate the issue with the dragging of the file; should work fine though Link to comment Share on other sites More sharing options...
Two9A Posted February 22, 2005 Share Posted February 22, 2005 If I drag a file onto the exe, it gives the usual error, unable to initialise see log.txt, but no log.txt is created.A log.txt is created, but you'd be surprised where it goes. I honestly don't have a clue where Windows would put it. From this, I have learned one thing: Don't trust Windows to give you the path to your exe when you ask for the current directory. Instead, ask for the path to the exe Should be all fixed now. Download it and try it out. Link to comment Share on other sites More sharing options...
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