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Posted

Heh, Sould Calibur getting a DS port... I wonder how that would play.

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Posted (edited)

that list has some stuff I am really exited about,

anyone notice the "-TBA RPG (Namco)" 0.o could it be a port of the namco/capcom thing.

 

 

but back to the topic I hope developers don't feel the need to use the touch screen in every game. could you imagine tracing out hadokens in a fighting game.... not my idea of fun. Id like to see cvss2 and cfj ported, we finally have a nintendo handheld with enough buttons.

Edited by garageink
Posted (edited)

Touch Screen = Awesome for Adventure Games

 

Too bad no one makes them anymore.

 

Oh, and don't hold your breath for another Marvel vs. Capcom - EA has the Marvel license now.

Edited by Daeval
Posted

Dont you just hate it when people go "They should make a Marvel vs Capcom 3!"

Posted (edited)

11 games vs none.

 

Meh. I want my god damn RA3.

 

On that note. RTS games would rock. Port Starcraft already.

Edited by K`dash
Posted

wtf , the freakin GC controllers are worse than any other kinda of controller out there!

 

"where the hell is the Y button , i think its behind your index finger...."

 

im going to say this , the DS sucks , unless you can attract millions of people to buy Castlevania DS , which seems to be the only good , fun game on the DS

Posted

Correction: The GameCube's controller design is horrible when playing some games, but close to perfection for others. The only thing that truly sucks (in any game) is the digital pad.

Posted
Correction: The GameCube's controller design is horrible when playing some games, but close to perfection for others. The only thing that truly sucks (in any game) is the digital pad.

Basically, if it's a fighter, it wil suck. Practically FPS and everything else runs fine on the cube. But yeah, the D-pad does blow.

Posted

Specifically 2D fighters. Soul Calibur 2 and Mortal Kombat: Deadly Alliance were just fine. I'm waiting to get Deception to verify this too.

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