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My DS Demos


davr

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Though... Two9A, his demos won't work on the latest DSEmu.

 

Log:

 

"[20050312.06:00:45]

[20050312.06:00:45] Opening log: D:\Games\Emulators\DSEMU\log.txt

[20050312.06:00:45] LOG: Starting session.

[20050312.06:00:45] WND: Initialised.

[20050312.06:00:46] WND: Menu option: File/Open.

[20050312.06:00:57] ARM7: ROM file: D:\Games\Emulators\DSEMU\demos\ds\davr-arm9.zip

[20050312.06:00:57] MMU: Memoryspace allocation complete.

[20050312.06:00:57] ARM7: Initialised.

[20050312.06:00:57] GPU: VRAM allocated.

[20050312.06:00:57] GPU: Initialised.

[20050312.06:00:57] Main: Memory allocated.

[20050312.06:00:57] Main: INI file read.

[20050312.06:00:57] OpenGL: About to create texture image.

[20050312.06:00:57] GPU: Using OpenGL.

[20050312.06:00:57] MMU: Zipped ROM: davr-arm9.bin, 6688 bytes.

[20050312.06:00:57] MMU: Reset.

[20050312.06:00:57] ARM7: Reset.

[20050312.06:00:57] Main: Emulator initialised.

[20050312.06:00:57] WND: Menu option: Debug/Run.

[20050312.06:00:57] COPRO: Write to cpF c1/c0 op 0/0 from r1

[20050312.06:00:57] COPRO: Write to cpF c9/c1 op 0/0 from r0

[20050312.06:00:57] COPRO: Read from cpF c1/c0 op 0/0 to r0

[20050312.06:00:57] COPRO: Write to cpF c1/c0 op 0/0 from r1

[20050312.06:00:57] VRAM_CNT_0: master=1, offset=0: phys=00000, virt=000000

[20050312.06:00:57] VRAM_CNT_1: master=1, offset=0: phys=20000, virt=000000

[20050312.06:00:57] VRAM_CNT_2: master=5, offset=0: phys=40000

[20050312.06:00:57] VRAM_CNT_3: master=5, offset=0: phys=60000

[20050312.06:00:57] VRAM_CNT_0: master=0, offset=0: phys=00000, virt=800000

[20050312.06:00:57] VRAM_CNT_1: master=0, offset=0: phys=20000, virt=820000

[20050312.06:00:57] VRAM_CNT_2: master=1, offset=0: phys=40000, virt=000000

[20050312.06:00:57] VRAM_CNT_3: master=2, offset=0: phys=60000

[20050312.06:01:05] WND: Shutdown.

[20050312.06:01:05] Main: Emulator shutting down.

[20050312.06:01:05] GPU: Shutdown after 659 frames.

[20050312.06:01:05] MMU: Shutdown.

[20050312.06:01:05] ARM7: Shutdown.

[20050312.06:01:05] FAIL: OpenGL: Texture image selection.

[20050312.06:01:05] LOG: Ending session.

[20050312.06:01:40]

[20050312.06:01:40] Opening log: D:\Games\Emulators\DSEMU\log.txt

[20050312.06:01:40] LOG: Starting session.

[20050312.06:01:40] WND: Initialised.

[20050312.06:01:41] WND: Menu option: File/Open.

[20050312.06:01:44] ARM7: ROM file: D:\Games\Emulators\DSEMU\demos\ds\drops-arm9.zip

[20050312.06:01:44] MMU: Memoryspace allocation complete.

[20050312.06:01:44] ARM7: Initialised.

[20050312.06:01:44] GPU: VRAM allocated.

[20050312.06:01:44] GPU: Initialised.

[20050312.06:01:44] Main: Memory allocated.

[20050312.06:01:44] Main: INI file read.

[20050312.06:01:44] OpenGL: About to create texture image.

[20050312.06:01:44] GPU: Using OpenGL.

[20050312.06:01:44] MMU: Zipped ROM: drops-arm9.bin, 5980 bytes.

[20050312.06:01:44] MMU: Reset.

[20050312.06:01:44] ARM7: Reset.

[20050312.06:01:44] Main: Emulator initialised.

[20050312.06:01:44] WND: Menu option: Debug/Run.

[20050312.06:01:44] COPRO: Write to cpF c1/c0 op 0/0 from r1

[20050312.06:01:44] COPRO: Write to cpF c9/c1 op 0/0 from r0

[20050312.06:01:44] COPRO: Read from cpF c1/c0 op 0/0 to r0

[20050312.06:01:44] COPRO: Write to cpF c1/c0 op 0/0 from r1

[20050312.06:01:44] VRAM_CNT_0: master=1, offset=0: phys=00000, virt=000000

[20050312.06:01:44] VRAM_CNT_1: master=1, offset=0: phys=20000, virt=000000

[20050312.06:01:44] VRAM_CNT_2: master=5, offset=0: phys=40000

[20050312.06:01:44] VRAM_CNT_3: master=5, offset=0: phys=60000

[20050312.06:01:44] VRAM_CNT_0: master=0, offset=0: phys=00000, virt=800000

[20050312.06:01:44] VRAM_CNT_1: master=0, offset=0: phys=20000, virt=820000

[20050312.06:01:44] VRAM_CNT_2: master=1, offset=0: phys=40000, virt=000000

[20050312.06:01:44] VRAM_CNT_3: master=2, offset=0: phys=60000"

 

 

As you can see, the latest one crashes after a while.

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  • 2 weeks later...

Mnope.

 

Davr's first drawing demo goes berserk on the top screen :P, and nothin happens on the lowest one.

 

Drops demo shows a blue screen on the top, nothing down.

 

All ds demos do work with dualis though :P. The only demo that works better in DSEmu is "under_pressure.bin"

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All ds demos do work with dualis though :P. The only demo that works better in DSEmu is "under_pressure.bin"
I refuse to believe that DSemu can do anything better than Dualis. Got a copy of that ROM? :P
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I'll test them again, each opened as a DS rom on version 2c:

 

under_pressure.bin - black screen and emu crashes after a while

2dexample-arm9.bin - same

battleshipDS-arm9.bin - shows opening screen, title and playboard

cube_emu - black screen

davr-arm9.bin - black screen

draw-arm9.bin - same as under_pressure

drops-arm9.bin - top screen blue, crashes after a while

mines-arm9.bin - crashes emu

ship_emu.bin - black screen

texture_emu.bin - black screen

tri_emu.bin - black screen

 

The openGL doesn't work for me - even though my OpenGL screensavers work.

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I'd expect cube, ship, texture and tri to blackscreen, since they're 3D. davr should work fine, though. Haven't seen the rest, so can't comment thereon.

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