James Posted March 16, 2005 Share Posted March 16, 2005 http://haze.mameworld.info/ 0.94u3------ Compiler fixes [Atari Ace]Misc fixes [Nathan Woods] New Games / Clones supported or promoted from GAME_NOT_WORKING status:---------------------------------------------------------------------- clones------ Bubble Bobble (newer set) [Tormod Tjaberg]Puyo Puyo (World) [Fabrice Arzeno] 0.94u2------ Changes from Aaron Giles------------------------ mame.c: updated documentationcps1.c: fixed QSound routingcps2.c: fixed QSound routingitech32.c: fixed Driver's Edge colors (red/blue were swapped)segaorun.c: many tweaks based on schematics- connected some outputs via 8255 PPI- fixed IRQ handling to match schematics- hooked up watchdog, global mute- fixed IRQ2 timingsegaxbd: tweaks- added hack to make GP Rider boot; input bug prevents full playability- fixed IRQ handling to match schematics- hooked up watchdog, sound reset, and global mute- hooked up dummy CPU for running SMGP communications- reduced interleave on all games except LOFse***bd: tweaks- fixed CPU speeds according to schematics- hooked up global mute- reduced interleave on all gamesmachine/segaic16.c: changed divide-by-zero case to return a valuevidhrdw/segaic16.c: several updates- implemented Y-board sprite priorities (not fully understood, but seems to work)- found missing 8th bit in Outrun/X-board sprite pitch- implemented Outrun/X-board road priorities according to logic dump from Leopardcats- hooked up road RAM double buffering that was missing for Outrun/X-board- disabled direct scanline mode for Outrun road, which doesn't support it Fixed sample playback glitch Fixed othunder sound clipping Fixed Batrider sound Fixed Dream Shopper crash Added sound balancing assistance display to debug builds cpuintrf.c cleanup Removed some unwanted clamping code from sound core Adjusted Frogger volume Changes from Brian Troha Changes from Derrick Renaud--------------------------- Added proper watchdogs toBosconian, Galaga, Pole Position, Xevious Fixed Wiggie Waggle crash Fixed some speaker settings schaser - updated sounds to include missle effect andfix dot sounds per schematics. SN76477 emulation - fixed bug where gain was 3x morethen it should be, causing effects to clip for 2/3rdsof the time. SN76477 emulation - fixes the attack time for one-shotenvelope mode. Fixed crash in crash, ripcord and robotbwl and addedsample support to them. Samples not currentlyrecorded. robotbwl - added discrete simulation for footsteps crash - added discrete simulation for beeper Changes from Nathan Woods------------------------- src/sndintrf.c:src/sndintrf.h:- Added entries for two MESS specific sound cores src/sound/wavwrite.c:src/sound/wavwrite.h:src/sound/discrete.c:- Changed wavwrite type from 'void *' type to an opaque pointer 'wav_file *' src/cpu/g65816/g65816op.h:- This patch fixes a bug whereby the CPU could switch modes without entering the set of functions for that mode. Specifically, if a mode change occurs it will break out of the execute function and reenter the correct function. Changes from Nicola Salmoria---------------------------- documented debug mode in TNZS Fixed some bad gfx in Sky Lancer Rebalanced Gyruss volume NMK004 sound simulation playmark.c updates- Fixed sprite/tile priorities in World Beach Volley, and fixed SOME priorities in Excelsior - but not all of them, the high score screen is still wrong.- Found bitmap enable bit, fixes girl pictures sticking in Big Twin and Excelsior, and garbage graphics in Excelsior.- Added rowscroll support, fixes wbeachvl37b7gre.- As previously noted, wbeachvl37b16gre could be a genuine bug of the original - I don't see how it could work otherwise. Changes from Pierpaolo Prazzoli------------------------------- Super Slam update- Fixed sprites- Fixed text tilemap colors- Fixed text tilemap scrolls- Fixed VSync Fixed dips in Sky Lancer playmark.c update- Fixed dipswitches in Excelsior- Tweaked bitmap scroll in Excelsior- Changed bitmap to be drawn after the fg_tilemap (this is correct in Excelsiorand looks better in Big Twin, but looking at the service mode in Excelsiorsome "good" bits are trasparent)- Added Continue dipswtich in Big Twin Other Changes------------- NMK16 dipswitch fixes [brian Troha] Progress on TX1 / Speed Buggy driver [Phil Bennett]Still To Do: Buggy Boy/Speed Buggy# Arithmetic chip support.# Correct object drawing and attributes (e.g. zoom factors).# Road drawing.# Fix inter-CPU communications.# Layer mixing.# Fix controls.# Discrete sound hardware TX-1# All of above# Missing PROMs Allow for more than 40 entries in the Analog menu [Christopher Stone] Fixed dips in Dunk Shot [sonikos] Fixed some bad gfxlayouts [Atari Ace] Update to Shrike Avenger, documentating the motor behavior [Peter Sealy]game is now partially working Added scroll mouse support [Robin Merrill] Allowed f1en to show full attract mode [David Haywood] New Games / Clones supported or promoted from GAME_NOT_WORKING status:---------------------------------------------------------------------- clones------ Pit n Run (set 2) [MAN]Sky Lancer (Orca) [Manuel Assoni]Star Trek (defender bootleg) [Pierpaolo Prazzoli]Poker Ladies (Leprechaun ver. 401) [Manuel Assoni]Pinbo (set 2) [Pierpaolo Prazzoli] New games marked as GAME_NOT_WORKING------------------------------------ TX-1 [Phil Bennett]Buggy Boy [Phil Bennett] Link to comment Share on other sites More sharing options...
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