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Mame v0.94u2,u3


James

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http://haze.mameworld.info/

 

 

0.94u3

------

 

Compiler fixes [Atari Ace]

Misc fixes [Nathan Woods]

 

New Games / Clones supported or promoted from GAME_NOT_WORKING status:

----------------------------------------------------------------------

 

clones

------

 

Bubble Bobble (newer set) [Tormod Tjaberg]

Puyo Puyo (World) [Fabrice Arzeno]

 

 

0.94u2

------

 

Changes from Aaron Giles

------------------------

 

mame.c: updated documentation

cps1.c: fixed QSound routing

cps2.c: fixed QSound routing

itech32.c: fixed Driver's Edge colors (red/blue were swapped)

segaorun.c: many tweaks based on schematics

- connected some outputs via 8255 PPI

- fixed IRQ handling to match schematics

- hooked up watchdog, global mute

- fixed IRQ2 timing

segaxbd: tweaks

- added hack to make GP Rider boot; input bug prevents full playability

- fixed IRQ handling to match schematics

- hooked up watchdog, sound reset, and global mute

- hooked up dummy CPU for running SMGP communications

- reduced interleave on all games except LOF

se***bd: tweaks

- fixed CPU speeds according to schematics

- hooked up global mute

- reduced interleave on all games

machine/segaic16.c: changed divide-by-zero case to return a value

vidhrdw/segaic16.c: several updates

- implemented Y-board sprite priorities (not fully understood, but

seems to work)

- found missing 8th bit in Outrun/X-board sprite pitch

- implemented Outrun/X-board road priorities according to logic dump

from Leopardcats

- hooked up road RAM double buffering that was missing for

Outrun/X-board

- disabled direct scanline mode for Outrun road, which doesn't support

it

 

Fixed sample playback glitch

 

Fixed othunder sound clipping

 

Fixed Batrider sound

 

Fixed Dream Shopper crash

 

Added sound balancing assistance display to debug builds

 

cpuintrf.c cleanup

 

Removed some unwanted clamping code from sound core

 

Adjusted Frogger volume

 

Changes from Brian Troha

 

 

 

 

Changes from Derrick Renaud

---------------------------

 

Added proper watchdogs to

Bosconian, Galaga, Pole Position, Xevious

 

Fixed Wiggie Waggle crash

 

Fixed some speaker settings

 

schaser - updated sounds to include missle effect and

fix dot sounds per schematics.

 

SN76477 emulation - fixed bug where gain was 3x more

then it should be, causing effects to clip for 2/3rds

of the time.

 

SN76477 emulation - fixes the attack time for one-shot

envelope mode.

 

Fixed crash in crash, ripcord and robotbwl and added

sample support to them. Samples not currently

recorded.

 

robotbwl - added discrete simulation for footsteps

 

crash - added discrete simulation for beeper

 

 

Changes from Nathan Woods

-------------------------

 

src/sndintrf.c:

src/sndintrf.h:

- Added entries for two MESS specific sound cores

 

src/sound/wavwrite.c:

src/sound/wavwrite.h:

src/sound/discrete.c:

- Changed wavwrite type from 'void *' type to an opaque pointer

'wav_file *'

 

src/cpu/g65816/g65816op.h:

- This patch fixes a bug whereby the CPU could switch modes without

entering the set of functions for that mode. Specifically, if a mode

change occurs it will break out of the execute function and reenter the

correct function.

 

Changes from Nicola Salmoria

----------------------------

 

documented debug mode in TNZS

 

Fixed some bad gfx in Sky Lancer

 

Rebalanced Gyruss volume

 

NMK004 sound simulation

 

playmark.c updates

- Fixed sprite/tile priorities in World Beach Volley, and fixed SOME

priorities in Excelsior - but not all of them, the high score screen is

still wrong.

- Found bitmap enable bit, fixes girl pictures sticking in Big Twin and

Excelsior, and garbage graphics in Excelsior.

- Added rowscroll support, fixes wbeachvl37b7gre.

- As previously noted, wbeachvl37b16gre could be a genuine bug of the

original - I don't see how it could work otherwise.

 

Changes from Pierpaolo Prazzoli

-------------------------------

 

Super Slam update

- Fixed sprites

- Fixed text tilemap colors

- Fixed text tilemap scrolls

- Fixed VSync

 

Fixed dips in Sky Lancer

 

playmark.c update

- Fixed dipswitches in Excelsior

- Tweaked bitmap scroll in Excelsior

- Changed bitmap to be drawn after the fg_tilemap (this is correct in Excelsior

and looks better in Big Twin, but looking at the service mode in Excelsior

some "good" bits are trasparent)

- Added Continue dipswtich in Big Twin

 

 

 

Other Changes

-------------

 

NMK16 dipswitch fixes [brian Troha]

 

Progress on TX1 / Speed Buggy driver [Phil Bennett]

Still To Do:

 

Buggy Boy/Speed Buggy

# Arithmetic chip support.

# Correct object drawing and attributes (e.g. zoom factors).

# Road drawing.

# Fix inter-CPU communications.

# Layer mixing.

# Fix controls.

# Discrete sound hardware

 

TX-1

# All of above

# Missing PROMs

 

 

Allow for more than 40 entries in the Analog menu [Christopher Stone]

 

Fixed dips in Dunk Shot [sonikos]

 

Fixed some bad gfxlayouts [Atari Ace]

 

Update to Shrike Avenger, documentating the motor behavior [Peter Sealy]

game is now partially working

 

Added scroll mouse support [Robin Merrill]

 

Allowed f1en to show full attract mode [David Haywood]

 

New Games / Clones supported or promoted from GAME_NOT_WORKING status:

----------------------------------------------------------------------

 

clones

------

 

Pit n Run (set 2) [MAN]

Sky Lancer (Orca) [Manuel Assoni]

Star Trek (defender bootleg) [Pierpaolo Prazzoli]

Poker Ladies (Leprechaun ver. 401) [Manuel Assoni]

Pinbo (set 2) [Pierpaolo Prazzoli]

 

New games marked as GAME_NOT_WORKING

------------------------------------

 

TX-1 [Phil Bennett]

Buggy Boy [Phil Bennett]

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