Robert Posted March 17, 2005 Share Posted March 17, 2005 might need to move those missing pictures to another site i will dl the latest version and try it on the demos i have Link to comment Share on other sites More sharing options...
Gryph Posted March 18, 2005 Share Posted March 18, 2005 Federilli, try putting all those images in a zip file and if it's less than 3 mb you can upload it at fastuploads.info. Link to comment Share on other sites More sharing options...
Robert Posted March 18, 2005 Share Posted March 18, 2005 version 2a... w00t !! closing a rom still causes a crash About message has wrong year should be 2005 loose files:afire.gba worksarmwrestler.bin much the same as beforecopperbars.bin worksfill1.bin pauses itself (same as before)fontdisp.bin worksleonard.gba black screenlgtron.gba worksm5bump.gba three blobs which move around, and "mode 5" message - correct?sg_bump.bin large white moving blob - is this correct?TetrisARM9.bin - crashtunnel.bin workswalk3d.gba workswstein.gba works flickers badly from the log:a bunch of unpredictable opcodes encountered with the armwrestler, and some read from cpfsome strange write to cpf messages with tetrisarm9 now for the zip files:airzonk.zip screen full of green things, no responseAsteroidsCA.zip black screenAtomix - playing area goneblocktrap - opening screen, then no responseconsole.zip - dsemu freezes windows says is not respondingcopper.zip - worksCuteCube.zip - crashes emuff2gba.zip - black screenff2gba0.zip - black screenGBA_Impact - can see the first screen now, excellent. Play game, field appears then no response to keysgbacc.zip - black screenhazuki011 - the missing graphics are now visible, but the boxers have vanished. The game is almost working!Mario.zip - black screenMortal Konsole - graphics are better but the players have vanishedsanta-escapes - intro screen, followed by black screensotb.zip - crashes emuTetrisCA - a small blue mark and nothing elsethingpong - black screen. After a while the emu crashes. The splash screen used to work.ws6demo - splash screen then nothing elseyathzee.zip - the game displays a crash message "Assertion failed 0 in file INT.C at line -40 message: Reached empty int this means you have an int on, but not set to a function. press any key to ignore but remember that video and vram recovery is unlikely." Pressing any key just brings this message up again. from the log.txt:console.gba - zillions of undefined opcodessanta_escapes - some unimplemented opcodes, 2 unpredictable, and 3 undefined If you need more info on any of these let me know here Link to comment Share on other sites More sharing options...
Federelli Posted March 18, 2005 Share Posted March 18, 2005 Fixed the pòsts, as you can see, sprites are completelly skipped. And double buffering is broken. Link to comment Share on other sites More sharing options...
krow Posted March 23, 2005 Share Posted March 23, 2005 well, i think that emulating the sprites is a good idea, i test some roms with rotation and now works better, and the bottons are working well but i dont know if are working x and y.i will test som demos and i will post if something comes up. see ya!!! Link to comment Share on other sites More sharing options...
sigloiv Posted March 25, 2005 Share Posted March 25, 2005 Well, the X and Y buttons don't work because they are mapped to the secondary CPU which Two9A hasn't taken full advantage of yet (I'm not sure if he's even emulated the 2nd CPU at all). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now