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Posted (edited)

Using the crapy debugger i found the place where the DS Roms that dont work jump to 0. The rom i was using to test this was:

 

http://www.drunkencoders.com/index.php?sys...emos&demo_id=17

 

Here is a screenshot of what happens before it crashes:

 

http://www.patbert.com/darkcube/breakpoint.jpg

(Start Left Column and Go Down)

 

I hope this helps alot, wasnt easy to find :peopleseybrow:

 

I Believe this means it's trying to POP values off an empty stack... I might be wrong though, dont really know ASM.

Edited by darkcube
Posted
Using the crapy debugger i found the place where the DS Roms that dont work jump to 0.
Ah come on, the debugger isn't that bad :P
Here is a screenshot of what happens before it crashes.

I hope this helps alot, wasnt easy to find :P

Great work, sir. I suspected it was to do with the new Thumb core, but I couldn't be sure. This is ample evidence.

 

I'll see what I can do :lol:

Posted

Well it appears you've fixed the stack problem, but one strange thing ive noticed about that rom i linked at the top now, it displays in the top screen in DSEmu, and in the bottom (like its suposto) in Dualis, might wanna fix that :P

Posted

This might the same as PandaForth which shows the top screen at the top and bottom, while the "keyboard" is missing. IdeaS shows it better.

Posted

Hmm, most of those demos on drunkcoders don't work in any emulator (probably are built for HyperDS) and are just continuly looping for me.

 

/Ieremiou

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