Alpha Posted March 27, 2005 Share Posted March 27, 2005 That was fast hehe.. thanks to Two9A for the direct news. So it turns out I had a pretty poor implementation of touchscreen, in that it only picked up the coordinate values when I clicked the button. I've changed it to work by catching mouse-move messages as well as mouse-button messages, and now the outputs of both David Rorex's first demo and his Minesweeper are much better. The issue still remains that the touchscreen isn't calibrated, though; that means the position of the touch is offset from the position of the cursor. I'm not sure how to fix that. In other news, the DS palette viewer is now complete. You can see background and OBJ palettes, from both GPU cores. I'm hoping to pick up a configuration editor dialog from somewhere soon, so you can all finally change your key mappings with ease.»» http://www.dsemu.org [Home Page]»» http://dsemu.1emulation.com [Forums] Link to comment Share on other sites More sharing options...
Robert Posted March 27, 2005 Share Posted March 27, 2005 That very very quick indeed. You can get it at http://www.dsemu.org/dsemu-0.0.2e.zip Link to comment Share on other sites More sharing options...
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