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Posted

My guess is that the archive on the US server just got put there a little later. I don't think there are any differences in the actual contents, rather, it might have been rezipped; who knows.

Posted (edited)
My guess is that the archive on the US server just got put there a little later. I don't think there ar any differences in the actual contents, rather, it might have been rezipped; who knows.

 

I had a feeling that's what it was. It was just odd that the files aren't exactly the same (timestamp) inside the zip (hence the term mirror.)

 

/Ieremiou

Edited by ieremiou
Posted (edited)

Just check the CRC's - the rest doesn't matter

 

 

 

As a joke I tried running the 3 emus on Windows 95

 

DSemu ran, but the screen stubbornly stayed black at all times

 

Dualis crashed instantly at startup, something about glu_init failed

 

Ideas worked well, and it ran better than on 2000. Textures_emu.bin produces an output, where on 2000 just a black screen.

Edited by robbbert
Posted
DSemu ran, but the screen stubbornly stayed black at all times
Bleh. Even on a GBA rom? I might have to put in a manual selection for GDI instead of just a fallback.
Posted

Yes, I tried DS and GBA roms, all black. The other strange thing is that the OpenGL still failed, even though ZiNC works perfectly well.

Posted

Most my demos work as they (somewhat) should, no black screens on my side.

 

Still OpenGL only works a minority of times.

Posted

The MINES arm9 demo was updated recently. It doesn't work anymore in DSEmu but in Dualis it looks Mighty pretty and awesome. I hope DSEmu can compete with it.

 

/Ieremiou

Posted

My version of mines works well in Dualis (see my First Impressions thread). DSemu has a black screen.

Posted
The MINES arm9 demo was updated recently.
Why does no-one tell me these things? And it makes no sense for Dualis to display while DSemu doesn't, if the CPU cores are equal on functionality and the GPU parts that are used exist too.

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