Robert Posted March 28, 2005 Share Posted March 28, 2005 If I choose OpenGL I get some technical message, basically OpenGL doesn't work. My OpenGL screensavers work. If I choose D3D, Dualis crashes. Any suggestions? Link to comment Share on other sites More sharing options...
mic Posted March 28, 2005 Share Posted March 28, 2005 If you've got an nVidia card you could try installing the latest drivers - I know that fixed the OpenGL problem for some people. Did you also try to change the texture format for the OpenGL renderer from "Reverse" to "Native" (before running a binary) ?As far as the D3D renderer crashing I really have no idea why. It should work as long as you've got DirectX 8.1b or higher installed. Link to comment Share on other sites More sharing options...
Robert Posted March 28, 2005 Author Share Posted March 28, 2005 I'm using direct-x 9.0c I tried that Reverse / Native thing, no change The graphics card is an on-board, Intel 810 Graphics Hub. Link to comment Share on other sites More sharing options...
mic Posted March 28, 2005 Share Posted March 28, 2005 I don't have any specifics on that chipset. But pretty much all desktop GPUs made in the last 5-6 years should support the GL_RGB5_A1 texture format that I'm using. Do you have the latest drivers from Intel installed? Link to comment Share on other sites More sharing options...
Robert Posted March 28, 2005 Author Share Posted March 28, 2005 I'm not sure about that. I just ran a check with dxdiag, and everything is 100% working and enabled. I'll download the latest drivers and see if I need to install them. Link to comment Share on other sites More sharing options...
Robert Posted March 28, 2005 Author Share Posted March 28, 2005 Righto... my drivers were really old ones. The new drivers have fixed up OpenGL and D3D, and Dualis now works !! Thanks, mic, now I can do some testing !! Link to comment Share on other sites More sharing options...
Two9A Posted March 28, 2005 Share Posted March 28, 2005 But pretty much all desktop GPUs made in the last 5-6 years should support the GL_RGB5_A1 texture format that I'm using.Just in case, would it be asking too much to shove a GDI output in the GPU plugin? You can probably guarantee output on all host computers with the three options combined. Link to comment Share on other sites More sharing options...
mic Posted March 28, 2005 Share Posted March 28, 2005 Two9A: Funny thing you should mention it, since I did just that an hour ago. Link to comment Share on other sites More sharing options...
Two9A Posted March 28, 2005 Share Posted March 28, 2005 I did just that an hour ago.Dang, boy, you work too quick for me. *left flailing in the wake* Link to comment Share on other sites More sharing options...
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