Jump to content

Recommended Posts

Posted

If I choose OpenGL I get some technical message, basically OpenGL doesn't work.

 

My OpenGL screensavers work.

 

If I choose D3D, Dualis crashes.

 

 

Any suggestions?

Posted

If you've got an nVidia card you could try installing the latest drivers - I know that fixed the OpenGL problem for some people. Did you also try to change the texture format for the OpenGL renderer from "Reverse" to "Native" (before running a binary) ?

As far as the D3D renderer crashing I really have no idea why. It should work as long as you've got DirectX 8.1b or higher installed.

Posted

I'm using direct-x 9.0c

 

I tried that Reverse / Native thing, no change

 

The graphics card is an on-board, Intel 810 Graphics Hub.

Posted

I don't have any specifics on that chipset. But pretty much all desktop GPUs made in the last 5-6 years should support the GL_RGB5_A1 texture format that I'm using. Do you have the latest drivers from Intel installed?

Posted

I'm not sure about that. I just ran a check with dxdiag, and everything is 100% working and enabled. I'll download the latest drivers and see if I need to install them.

Posted

Righto... my drivers were really old ones. The new drivers have fixed up OpenGL and D3D, and Dualis now works !! Thanks, mic, now I can do some testing !!

Posted
But pretty much all desktop GPUs made in the last 5-6 years should support the GL_RGB5_A1 texture format that I'm using.
Just in case, would it be asking too much to shove a GDI output in the GPU plugin? You can probably guarantee output on all host computers with the three options combined.
Posted
I did just that an hour ago.
Dang, boy, you work too quick for me.

 

*left flailing in the wake*

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...