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Federelli

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SMLABB/ABT/ATB/ATT are red.
Mm, and I haven't the faintest clue why. Unless mic changed the code between versions; because the CPU is the same :D

 

## After checking with mic, it is indeed the case that Wrestler's code has changed; the last GBA version assumed that saturation occurs on SMLA, but it doesn't really.

Edited by Two9A
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did you update the demos file with a new wrestler?
I did now. There's an armwrestler in the DS section as of 2 minutes ago.
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I downloaded two9a's latest demos, and mic's mode 6 demo as well. This may cause changes in test results. Another factor is that OpenGL mode is working. Perhaps there should be an ini choice (or menu choice) as to which renderer one would like to use...

 

Firstly, closing a rom doesn't cause a crash... :yay:

 

Secondly, I do not know what the correct output should be... I can only report what I see.

 

Now, GBA testing... changes only noted!

 

roto.bin : a sort of constantly-changing background effect is evident.

 

tunnel.bin : seems to have more colours?

 

oamtest.bin : the red E's seem different..

 

atomix.gba : WORKS! Another perfect game!

 

mario.gba : First screen appears then no response

mario.jpg

 

impact.gba : In this game you fly over a landscape, shooting at alien ships. Now, at last, everything moves, and you can shoot. But there are no aliens and no opposition.

 

nexus.gba : this works although there are some bizarre graphics at times.

nexus.jpg

 

armwrestler.bin : last 4 tests are bad (SMLABB etc)

 

-----------------------

 

DS tests

 

hello-world.nds and viewer.nds no longer crash... just get a black screen

 

2d.bin : blank

 

2d_emu.bin : incredibly slow, but pretty. top screen has constantly changing checkerboard, bottom screen has a coloured blob growing upwards. The red centipede is missing.

 

armwrestler.ds.arm9.bin and armwrestler.nds.arm9.bin : all tests are passed !

 

davr-arm9.bin : this slowly fills the 2nd screen with red, ie I think it's broken

 

first.bin : no longer crashes, black screen instead

 

mines-arm9 : WORKS! but touchpointer is out of position

 

mode6.nds.arm9.bin : black screen

 

nibbles.bin : black screen, freezes emu

 

pandaforth.bin : 2nd screen is completely wrong

 

pongDS.bin : on intro screen, words missing of 2nd screen; in game, ball is square, should be round; after first point it slows down dramatically.

 

tetrisARM9.bin : WORKS! can't change background colour

 

tetrisARM9-twoplayer.bin : WORKS! can change background colour of 2nd screen but not the first screen

 

tile02.bin : touchscreen not working

 

under_pressure.bin : words missing

 

-----------------------------

 

Over all, a significant improvement !!

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does this emu run GBA games?
Perfectly valid, since you wouldn't expect a DS emulator to run GBA software of any kind. I've never tried anything commercial either, so I haven't a clue how it fares on that stuff. People seem to be getting good results from some demos, though.
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Well, I tried a few commecial games, and here are the results:

 

The King of Fighters EX: Ran, but screen was blank.

Zettai Zetsumei Dangerous Jisan Tsu: Ran, but screen was blank.

Manwaru Made in Wario: Ran, but screen was all white.

The Legend of Zelda Fushigi no Boushi: Ran, but screen was all white.

 

I'm guessing that no, it doesn't run any commercial games yet.

Edited by Dooz
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