lagSpikes Posted March 31, 2005 Share Posted March 31, 2005 Do 64x64 text tile backgrounds work in Dualis? I've made a quick demo, using the same mapping method as the GBA for 64x64 tile backgrounds, but it has some odd overlap (Mode 0). I don't have HW to run on yet, so you are my only hope Link to comment Share on other sites More sharing options...
mic Posted March 31, 2005 Share Posted March 31, 2005 I'm pretty sure 32x64 works, but I don't think I've tested 64x64. If you have the demo available online somewhere I could try it out. Link to comment Share on other sites More sharing options...
mad37man Posted March 31, 2005 Share Posted March 31, 2005 64x64 should work...im pretty sure it does Link to comment Share on other sites More sharing options...
lagSpikes Posted March 31, 2005 Author Share Posted March 31, 2005 64x64 should work...im pretty sure it does<{POST_SNAPBACK}> Is there a demo with 64x64 tilemaps? Link to comment Share on other sites More sharing options...
lagSpikes Posted April 1, 2005 Author Share Posted April 1, 2005 Here is the rehashed demo (turned on screens ) BIN fileNDS file Link to comment Share on other sites More sharing options...
lagSpikes Posted April 1, 2005 Author Share Posted April 1, 2005 (edited) Here is the rehashed demo (turned on screens ) BIN fileNDS file <{POST_SNAPBACK}> Has anyone tried this on hw? Does it work? The newest version of ideas runs it perfectly, so I am guessing it is a bug in Dualis. Thanks! Edited April 1, 2005 by lagSpikes Link to comment Share on other sites More sharing options...
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