lagSpikes Posted March 31, 2005 Posted March 31, 2005 Do 64x64 text tile backgrounds work in Dualis? I've made a quick demo, using the same mapping method as the GBA for 64x64 tile backgrounds, but it has some odd overlap (Mode 0). I don't have HW to run on yet, so you are my only hope
mic Posted March 31, 2005 Posted March 31, 2005 I'm pretty sure 32x64 works, but I don't think I've tested 64x64. If you have the demo available online somewhere I could try it out.
lagSpikes Posted March 31, 2005 Author Posted March 31, 2005 64x64 should work...im pretty sure it does<{POST_SNAPBACK}> Is there a demo with 64x64 tilemaps?
lagSpikes Posted April 1, 2005 Author Posted April 1, 2005 Here is the rehashed demo (turned on screens ) BIN fileNDS file
lagSpikes Posted April 1, 2005 Author Posted April 1, 2005 (edited) Here is the rehashed demo (turned on screens ) BIN fileNDS file <{POST_SNAPBACK}> Has anyone tried this on hw? Does it work? The newest version of ideas runs it perfectly, so I am guessing it is a bug in Dualis. Thanks! Edited April 1, 2005 by lagSpikes
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