Robert Posted April 2, 2005 Share Posted April 2, 2005 Testing for DSemu vers. 2g Changes only I obtained some updated test roms, and a few more demos GBA testing: ahawk (Astro Hawk 2003) : Press start to play and error "list.cpp 43 memory error"AroundtheWorld.bin : black screenHT.bin (Happy Thanksgiving tech test) : worksMaddness.bin (sososick tech test) : worksGBAdevad.bin : black screenAsteroidJim.gba : intro screen then no responseimpact.gba (Space Impact) : The enemies are now visible, they somehow don't die when shot at... You can actually play this gameMario.gba : the slight imperfections are gone, but still no responsemerry_christmas.gba : black screennexus.gba : hard to tell if this is working properly or notvOthello.gba : intro screen appears, followed by an interrupt exception screen The only existing rom to have an improvement is Space Impact BUG: If you drag a file (with NDS extension) onto the exe, it gets opened in GBA mode NDS testing: Birds-arm9.bin : white screendavr-arm9a.bin : purple top screen, black bottom screenfirst1.bin : black top screen, the "lava" screen from 2d_emu.bin is in bottom screenmines-arm9a.bin : top screen black, bottom screen blue. Click anywhere and top screen goes green. No further response. The screenshots show pictures and text, all of which is missing No existing roms were improved. Link to comment Share on other sites More sharing options...
NukeFall Posted April 2, 2005 Share Posted April 2, 2005 (edited) Hmm while i dont have the same demos as you i do get different results on the ones that come with dsemu demos which happens to be none of the gba demos you listed but as for DS demos davr-arm9a.bin - Just a Black Screen no purpulemines-arm9a.bin - Can get past the touch to start screen and then get to the mine screen but after that it just seems to do nothing.Birds-arm9.bin - Also just a white screen Itd be nice to know where you got all those demos from so other people could test them. For some reason all these ds emulators seem to have something with compatability. Some roms will work on one person machine and not work on anothers and vice versa. Ah i found the GBA demos ill just add the ones that ive had a difference on ahawk - This one i can get past the difficulty and the other option and get to the main game background screen thing but it errors out after freezing Around the world - Also a black screen that just errors out after a while Impact - This one is odd. It seems that the FPS is way out of wack to the point where its going super fast compared to what it probably should be going. Also with the enemies it will randomly kill some of the enemys but not all of them and also some of them you can pass through but randomly some will kill you. Mario - Not sure if this is a difference but itll show everything perfectly in the background but of course mario himself errors out the emu. Othello - Im actually not sure if this isnt the same game but this one instantly errors. Also if there are anything you might find suspicous in the logs would be these lines that are repeated several times when mario is run: [20050402.18:40:54] Undefined opcode encountered: 97969594.Said once [20050402.18:40:54] Undefined opcode encountered: 0300430C.Repeated like 315 times +- 10 [20050402.18:40:54] Undefined opcode encountered: 030000E8.Repeated like 348 times +- 10 [20050402.18:40:54] Undefined opcode encountered: 0300430C.only 33 [20050402.18:40:54] Undefined opcode encountered: 03007E2E.Once Then just a blank line. Also i dont know if it matters but this COPRO: Write to cpF c1/c0 op 0/0 from r1and COPRO: Write to cpF c9/c1 op 0/0 from r0 Showed up some times but this COPRO: Read from cpF c0/c0 op 0/1 to r2 Was repeated ALOT during the Arm Wrestler possibly a reason while some of the screens blank out? Some of those also appear in the games that white out. (Birds Mainly) One more DS game tested which is davr's Drops one. It Runs the top as clue like it should but the bottem GBA part just blank screens i looked into the log and found these lines that show up in the following games BirdsMinesweeperDrops [20050402.22:02:36] COPRO: Write to cpF c1/c0 op 0/0 from r1[20050402.22:02:36] COPRO: Write to cpF c9/c1 op 0/0 from r0[20050402.22:02:36] COPRO: Read from cpF c1/c0 op 0/0 to r0[20050402.22:02:36] COPRO: Write to cpF c1/c0 op 0/0 from r1[20050402.22:02:36] VRAM_CNT_0: master=1, offset=0: phys=00000, virt=000000[20050402.22:02:36] VRAM_CNT_1: master=1, offset=0: phys=20000, virt=000000[20050402.22:02:36] VRAM_CNT_2: master=5, offset=0: phys=40000[20050402.22:02:36] VRAM_CNT_3: master=5, offset=0: phys=60000[20050402.22:02:36] VRAM_CNT_0: master=0, offset=0: phys=00000, virt=800000[20050402.22:02:36] VRAM_CNT_1: master=0, offset=0: phys=20000, virt=820000[20050402.22:02:36] VRAM_CNT_2: master=1, offset=0: phys=40000, virt=000000[20050402.22:02:36] VRAM_CNT_3: master=2, offset=0: phys=60000 All those games error in a somewhat similar way. Birds just whites out on the bottom screen. When you get past the touch screen start in Mineweeper the bottom GBA part messes up. And in the Drops Demo it also messes up on the bottom GBA part. Well more on mario i found something in the debugger at least. The only R tahts not in the red is r07 everything else is red. Also everthing else like THUMB and ARM is just all F's Edit: Ahhh i just saw your post in the bugs about the un things. Well just in case that was from before when you wernt working on that part of the Emu (since most of the psots after it were about it not playing ANY ds games not even demos) ill keep it there. Edited April 2, 2005 by NukeFall Link to comment Share on other sites More sharing options...
Robert Posted April 3, 2005 Author Share Posted April 3, 2005 On the dsemu site is a page dedicated to compatibility testing. It has a number of tech test roms you can try out. http://dsemu.oopsilon.com/compat.html I decided to test all those roms with 2g... testadd, testmul, testdiv : black screen - no real way to know whats happening fontdisp : it says 256 colors, but its only B&W fill1.bin : should be 3 stripes. Get a while sliver and it pauses itself raster : looks ok, 3 trianges with changing colours, some text at the bottom mode5 : 2 stick figures fight, when the screen is about 1/3rd full, one of the figures falls over and the whole thing stops lgtron : doesn't look like tron at all. You use the keys to draw a white line. If you crash, the screen goes purple. mode3 : works afire : works copperbars : works sg_bump : works tunnel : works m5bump : works wstein : flashes like crazy leonard : black screen Link to comment Share on other sites More sharing options...
NukeFall Posted April 3, 2005 Share Posted April 3, 2005 (edited) Hehe completly missed that ill check it out All same responses with those demos. Also about tron its called that cause of the racing scene in the movie. Also just press a to get past the purple screen. Edited April 3, 2005 by NukeFall Link to comment Share on other sites More sharing options...
Robert Posted April 3, 2005 Author Share Posted April 3, 2005 Testing with gebea revealed a few things I was unaware of With DSemu, these problems exist: maddness : freezes at first screen roto : intro screen writing is unreadable blocktrap : freezes on first screen santa_escapes_presents : credit intro screen is unreadble and then it freezes Link to comment Share on other sites More sharing options...
NukeFall Posted April 3, 2005 Share Posted April 3, 2005 (edited) Also using a credible GBA emu the Text file is working fully on DSemu its not supposed to have colored text And so is impact apparently. That enemy thing must be a game bug. Ill test everything else that i tested with DSemu to check if its just a problem with the demo. Ok. Only impact was like that. Edited April 3, 2005 by NukeFall Link to comment Share on other sites More sharing options...
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