Robert Posted April 3, 2005 Share Posted April 3, 2005 I thought I would test mic's other baby, the Gebea emulator. It hasn't been updated for 2 months, not sure if it's fully developed or mic's lost interest... Drag a rom onto the exe - crashgebea:1744 in procedure create_menu()type_check failure, s is -1... called from gebea.exe:2340 in procedure main()... called from gebea.exe:2478--> see ex.errex.err does not get created. Can't drag a rom onto the open window. Now, onto the roms. Astrohawk : runs, a number of graphical errors and corruptions. Can't really play it. copperbars : black screen fill1 : works fontdisp : works exactly same as DSemu aroundtheworld : black gbadevad : black ht : works maddness : works mode3 : works mortalkonsole : works oamtest : works roto : crashes emu during intro sg_bump : works testmul, etc : black - assumed to be working tunnel : works afire : works airzonk : nearly working just nothing to shoot at asteroidsCA : crashes emu asteroidsJim : crashes emu atomix : works blocktrap : works console : divide by zero encountered, application terminated copper : works cutecube : white screen ffgba (Final Fantasy GBA) : Intro shows, then emu crashes gbacc (Xiangqi) : works hazuki : works impact: same as console leonard : black lgtron : works, same as DSemu m5bump : works mario: starts - and mario is there - then emu crashes merry_christmas : black then crash mode5 : works nexus : bad graphics followed by total screen corruption and freeze nibbles : crash raster : 3 white triangles turning, and text at bottom. Totally different to DSemu santa_escapes_presents : intro screens are good, main game screen completly screwed sotb : crash tetrisCA : crash thingpong: bats and ball missing vOthello : starts then crash walk3d : moving figure is upsidedown and corrupt. ws6demo : same as console wstein : works yahtzee : crash Overall, about equal with DSemu. Lots of divide-by-zero, and illegal memory access problems. Link to comment Share on other sites More sharing options...
mic Posted April 3, 2005 Share Posted April 3, 2005 AS far as the demos showing black a black screen is concerned, that's what they do on a real GBA as well. You can however watch them in Gebea by clicking the BG2 checkbox under "Force layer". I use division-by-zero as an indicator of unimplemented features walk3d works properly in the latest WIP of Gebea (which I guess I should release at some point). Link to comment Share on other sites More sharing options...
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