Robert Posted April 3, 2005 Posted April 3, 2005 I thought I would test mic's other baby, the Gebea emulator. It hasn't been updated for 2 months, not sure if it's fully developed or mic's lost interest... Drag a rom onto the exe - crashgebea:1744 in procedure create_menu()type_check failure, s is -1... called from gebea.exe:2340 in procedure main()... called from gebea.exe:2478--> see ex.errex.err does not get created. Can't drag a rom onto the open window. Now, onto the roms. Astrohawk : runs, a number of graphical errors and corruptions. Can't really play it. copperbars : black screen fill1 : works fontdisp : works exactly same as DSemu aroundtheworld : black gbadevad : black ht : works maddness : works mode3 : works mortalkonsole : works oamtest : works roto : crashes emu during intro sg_bump : works testmul, etc : black - assumed to be working tunnel : works afire : works airzonk : nearly working just nothing to shoot at asteroidsCA : crashes emu asteroidsJim : crashes emu atomix : works blocktrap : works console : divide by zero encountered, application terminated copper : works cutecube : white screen ffgba (Final Fantasy GBA) : Intro shows, then emu crashes gbacc (Xiangqi) : works hazuki : works impact: same as console leonard : black lgtron : works, same as DSemu m5bump : works mario: starts - and mario is there - then emu crashes merry_christmas : black then crash mode5 : works nexus : bad graphics followed by total screen corruption and freeze nibbles : crash raster : 3 white triangles turning, and text at bottom. Totally different to DSemu santa_escapes_presents : intro screens are good, main game screen completly screwed sotb : crash tetrisCA : crash thingpong: bats and ball missing vOthello : starts then crash walk3d : moving figure is upsidedown and corrupt. ws6demo : same as console wstein : works yahtzee : crash Overall, about equal with DSemu. Lots of divide-by-zero, and illegal memory access problems.
mic Posted April 3, 2005 Posted April 3, 2005 AS far as the demos showing black a black screen is concerned, that's what they do on a real GBA as well. You can however watch them in Gebea by clicking the BG2 checkbox under "Force layer". I use division-by-zero as an indicator of unimplemented features walk3d works properly in the latest WIP of Gebea (which I guess I should release at some point).
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