NukeFall Posted April 3, 2005 Share Posted April 3, 2005 (edited) Well since robbbert hasnt posted one I will Gba: ahawk - Has gotten worse now its just the same as Rob's was in the last one i can no longer see anything Copper Bars - Works Around the World - Blank Screen Arm Wrestler - All the Arm VSTE Tests are bad Fill - Completly Works now! FontDisp - Errors out now. Ds:2dexample_arm9a - Now the Touch screen thing works. 2d_Exapmple - Works but no touch screen thing Arm Wrestler - Same as before itll just blank on some screens but you can continue BattleShipDS - Title Screen then Freeze Birds - White screen Cube, Ship, Tri, Nibbles - Balnk Screen Dsmode4dc - Text then nothingDsmode4ep - Text on top blue on bottom Davr_arm9a - Random Text on top with a pink background nothing on bottom Drops-arm9a - Blue top Black Bottom Draw-Arm9a - White flash on top then blank Dspaint - Text on top with info then 2 strips of odd color on bottom Freeze First1 - Nothing on top cool lava thing on bottom Mines_arm9 - Top screen greens out and the bottom blues out. Mode6.nds.arm9 - Disco like dance floor on top blank on bottom PandaForth - Blank top screen white bottom screen but i get texto both saying PandaForth by Torlus PongDs - Title screen is a little messed up PLAYABLE but 2 bugs would be that it slightly blanks out going from top to bottom screen but i think its supposed to like the real DS. But when it hits this side > it blanks out part of the ball Tetris 1p - Works Perfectly Tetris 2p - Works great and i can change bottom screens colors Tile02 - Text and stuff then Freeze Sman - FLashes red and blue between the screens Sman Touch - Blue messed up on the bottom And those are all the demos i have. do the logs even matter? Also any roms not mentioned here that ive mentioned before have not changed. Edited April 5, 2005 by NukeFall Link to comment Share on other sites More sharing options...
Robert Posted April 3, 2005 Share Posted April 3, 2005 I've been asleep. I'll have a look after work, in about 12 hours from now. Link to comment Share on other sites More sharing options...
Two9A Posted April 3, 2005 Share Posted April 3, 2005 Arm Wrestler - All the Arm VSTE Tests are badFill - Completly Works now!FontDisp - Errors out now.Thanks for the tests. The ARM v5 tests are bad because the GBA CPU is no longer an ARM v5. It's what it should be, an ARMv4. This extends to Fill1, since it employed an ARMv5 opcode to stop the CPU, which no longer gets executed. As for fontdisp, it's more a stop-working than an error-out (here, anyway); and it's my skills at SWI handling that're letting me down, I think. Link to comment Share on other sites More sharing options...
NukeFall Posted April 3, 2005 Author Share Posted April 3, 2005 (edited) he ARM v5 tests are bad because the GBA CPU is no longer an ARM v5. It's what it should be, an ARMv4 Well whats odd is that it works perfectly on ds. Or is it two completly different CPU's that ye be talking about. Also are logs usefull in anyway? Well in case there are i forgot to mention that Mario demo doesnt error anymore or have that huge repeating undefined thing. Another one has though. Arm Wrestler has a bunch of them. Ds has this repeated [20050403.21:21:56] COPRO: Read from cpF c0/c0 op 0/1 to r2 And GBA just has alot of undefiened opcodes. That might be caused by the whole ARMv4 thing. But you fixed the COPRO errors that the gba Arm Wrestler gave in 0.0.2g although the ones from the ds are still there. Edited April 3, 2005 by NukeFall Link to comment Share on other sites More sharing options...
Two9A Posted April 3, 2005 Share Posted April 3, 2005 Well whats odd is that it works perfectly on ds. Or is it two completly different CPU's that ye be talking about.Indeed so. The GBA has an ARM7 core now, whereas the DS has an ARM9.Arm Wrestler has a bunch of them. Ds has this repeated[20050403.21:21:56] COPRO: Read from cpF c0/c0 op 0/1 to r2Note that these aren't FAILs, just messages. Most of the time, you can safely ignore log messages until they are preceded by FAIL. I happen to like using the logfile to write out pertinent messages for debugging purposes; it's not all bad. Link to comment Share on other sites More sharing options...
NukeFall Posted April 3, 2005 Author Share Posted April 3, 2005 Yea but i showed that cause the GBA no longer shows that after youve made changes. It used to show that with 2g in the gba it showed it in the ds too. That also appears alot in the ones that mess up and not in the working. Link to comment Share on other sites More sharing options...
ieremiou Posted April 4, 2005 Share Posted April 4, 2005 (edited) Haven't tested new version of DSEmu (yet). Anywho, I saw this on Dualis's Download page. It's a document on the Graphics handling on the DS. http://dualis.1emulation.com/files/gfxnotes.txt Might be useful for DSemu to look at. ~Paladinate~ Edited April 4, 2005 by ieremiou Link to comment Share on other sites More sharing options...
Robert Posted April 4, 2005 Share Posted April 4, 2005 (edited) New major version means I report on ALL roms Firstly, I think something good was attempted and it didn't quite work out... drag a rom onto the EXE and it opens in DS mode, even for GBA roms... oops. DS ROMS 2d_emu and 2dexample_arm9a : checkerboard at top, lava at bottom, cherries are missing armwrestler.ds.arm9 and armwrestler.nds.arm9 : load in bottom screen, top is black. All tests pass OK. battleshipDS : freezes at start birds_arm9 : white screen cube_emu, ship_emu, tri_emu, DSnibbles : black DSmode4dc : text, no colours DSmode4ep : text and blue screen davr_arm9a : purple and black drops_arm9 : blue and black draw-arm9 : black dspaint : bottom screen corrupt and no response first1 : lava at bottom lights : black mines_arm9 : text appears, click on bottom and game appears, no further response mines_arm9a : bottom is blue, click on top screen and it turns green, then no further response mode6.nds.arm9 : black. when emu closed it crashes pandaforth : keyboard missing and no response pongDS : no change - same bugs (1) ball is square should be round (2) slows down to a crawl after first point (3) all text is missing including the scores (4) ball goes invisible near right side tetris-1p : works, cannot change bg tetris-2p : works, cannot change bg of top screen. use A and S keys for bottom screen tile02 : starts then no response under_pressure : text is missing tetris.nds : runs, no text, 1fps. All other NDS roms crash. Overall, no change from version 2g, except it all runs incredibly slowly. --------------------------- GBA ROMS ahawk : "list.cpp 43 memory error" copperbars : worksfill1 : works (advance)fontdisp : freezes during load (regression)aroundtheworld and gbadevad : blackht : worksmaddness : freezes emu At this point I was getting tired of the slowness. Task manager shows that DSemu takes 99% of the CPU at all times. The slowdowns make testing impossible. This CPU hog problem, and speeds like 0.3fps needs to be fixed now as further tests are pointless. Edited April 4, 2005 by robbbert Link to comment Share on other sites More sharing options...
Two9A Posted April 4, 2005 Share Posted April 4, 2005 (edited) New major version means I report on ALL roms[Huge numbers of crashes]At this point I was getting tired of the slowness. Task manager shows that DSemu takes 99% of the CPU at all times. The slowdowns make testing impossible. This CPU hog problem, and speeds like 0.3fps needs to be fixed now as further tests are pointless.You seem to be getting stressed. There is a reason for the CPU hogging; it's doing work all the damn time. As for the 0.01fps, I dunno what the issue is there; I get about 10fps on a P3-600. If you take particular issue with the slowdown and the buggy output, I'd suggest that you fix it. The emulator is opensource, after all. Edited April 4, 2005 by Two9A Link to comment Share on other sites More sharing options...
NukeFall Posted April 4, 2005 Author Share Posted April 4, 2005 (edited) only 10fps? im geting about 50 with limits and 70 without x_X. Also since you said testing on all roms ill update my first post. Even though i dont have all those demos itd be nice if you could say where your gettingt them from. The whole fps thing might not be a problem with the emulator as it is with the computer what type of comp do you have? EDIT: Updated my first post with alot more demos. Also about cpu usage. If its the thing i have open at the time it takes up like 90% of my cpu but when i useo therr things it goes down to about 40-50% which is still pretty large considering most things take up like 2-3% of my cpu usage. Edited April 4, 2005 by NukeFall Link to comment Share on other sites More sharing options...
Dooz Posted April 4, 2005 Share Posted April 4, 2005 DSemu only takes up about 10k when running, I dunno why robbbert was having so much trouble. Link to comment Share on other sites More sharing options...
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