ieremiou Posted April 8, 2005 Share Posted April 8, 2005 (edited) Looks like a lots of fixes happened.Btw, thank you for disabling the closer button on the video output . PD Bins Good/Works-------------- - 2d-example-Original-arm9.bin- 2d-example-Modified-arm9.bin - armwrestler.ds.arm9.bin- battleshipds-arm9.bin- birds-arm9.bin- cube_emu.bin- drops-arm9.bin- dsPaint_r4.bin : Works, might freeze and touchscreen tapping is still off-touch- first_emu.bin- HelloWorld-arm9.bin- joats_template.bin- mines-arm9.bin- mode4dc.nds.arm9.bin- mode4ep.nds.arm9.bin- mode6.nds.arm9.bin- nibbles-arm9.bin- PongDS.bin- ship_emu.bin- sman.bin- smantouch.bin- tetris2player-arm9.bin- tetris.nds- tile02.bin : Works but touchsensor is still off one position.- tri_emu.bin- viewer-arm9.bin Bad/Buggy------------ - PandaForth.bin : freezes/no input (known problem)- under_pressure-arm9.bin : Sprite screwed up and pressure sensor (known not implemented) non functional.- Tetris1player.bin : nonfunctional after start (known to be buggy and recommend removal from testing.)- texture_emu.bin : still not showing texture NEW----- sponge-arm9.bin - screen explosion (known to not be functional yet and still being developed.) by rorexrobots.com -- Strike that --- Does work. Need to press the A button to bypass the bad opening screen.Homepage to the two bins below. - misslecommand-arm9.bin - works on Dualis r7 - apparently not on hardware - seems to have some graphic display problems on Dualis r7 though (consider buggy?)- snackman touch - different version (r2) then the one posted on pdroms.de : Works - also on hardware Note: I was looking through the screenshots today and I noticed a Sprite Vram Manager Test and a calculator interface. Are these internal PD rom builds that haven't been confirmed for release? EDIT: NVM, I found where they were at . (Ooh and finally a Lights.bin that doesn't crash the emulator) Greets~Paladinate~ Edited April 8, 2005 by ieremiou Link to comment Share on other sites More sharing options...
Two9A Posted April 8, 2005 Share Posted April 8, 2005 That's a pretty dang impressive list of working ROMs; wish DSemu could do 10% of that. Link to comment Share on other sites More sharing options...
mic Posted April 8, 2005 Share Posted April 8, 2005 Missile Command seems do have all VRAMCNT registers set to 0 (zero), which effectively disables the VRAM banks. Could be the reason it's not working properly on hardware. Link to comment Share on other sites More sharing options...
Robert Posted April 9, 2005 Share Posted April 9, 2005 (edited) Finally I get time to do testing. Firstly I downloaded the 2 demos listed above (thanks ieremiou). Then, I'm removing the "dud" roms from the test area:2d.bin : crashes emu2dexample-arm9.bin : checkboard at top, nothing elsedavr-arm9.bin : white screendraw-arm9.bin : white screenfirst.bin : crashes emulights.bin : crashes emumines-arm9.bin : starts but touchscreen not working after game startsship.bin, cube.bin, texture.bin, tri.bin : crashes emu Now to test with "good" roms:2d_emu : works2dexample_arm9a : worksarmwrestler.w1.arm9 and armwrestler.w2.arm9 : working in each windowbattleshipds : works same as before, I haven't figured out how to get computer vs playerbirds_arm9 : worksship_emu, cube_emu, tri_emu : workingdavr_arm9a : purple top, black bottomdrops_arm9 : worksDSmode4dc, DSmode4ep : workingDSnibbles : worksDSpaint : works, any colour selected in bottom half of palette will choose the colour above it (existing bug)first1 : worksmcommand.arm9 : works, 2 lines of corrupt graphics. Not bad for a WIPmines-arm9a : worksmode6.arm9 : workspandaforth : no touchscreenpongDS : works, still leaves "half-balls" scattered aboutsmantouch.arm9 : appears to worksponge_arm9 : some graphical errors, assumed because its WIPtetris-1p, tetris-2p : workingtexture_emu : white square, textures not implemented yet?tile02 : out by one characterunder_pressure : still corrupt as beforetetris.nds : works All other NDS files crash the emu The screen has the X disabled which is good, but it can still be closed with Alt-F4. Average speed 11-12fps. Almost all the bugs that appeared in the last 2 versions have been swept away. Impressive result, mic Edited April 9, 2005 by robbbert Link to comment Share on other sites More sharing options...
ieremiou Posted April 9, 2005 Author Share Posted April 9, 2005 battleshipds : works same as before, I haven't figured out how to get computer vs player Click start and then set-up move your pieces if you wish (you don't have to) Note: this is where you may notice it's "hard" to drag the pieces. Then hit "enter" (on your keyboard) to play Battleship. This pushes your ships panel to the top where the computer tries to knock them out and you click on the bottom to take his out. The bottom board seems to be having the same problems with touchscreen as in others demo. Jabbing in certain areas respond *kinda* randomly with at being off at least one character left, right, top, bottom depending on where you are. Greets~Paladinate~ Link to comment Share on other sites More sharing options...
Robert Posted April 9, 2005 Share Posted April 9, 2005 OK... yes that all works exactly as you said. Despite the touchscreen problem I managed to win! After that it appears to freeze. Perhaps that's correct. Link to comment Share on other sites More sharing options...
ieremiou Posted April 9, 2005 Author Share Posted April 9, 2005 (edited) So it would seem. That's probably why it's a preview. *shrugs*The same end results in Nibbles and the other games.There's no key to reset the game. (Besides resetting the Emulator) Greets~Paladinate~ Edited April 9, 2005 by ieremiou Link to comment Share on other sites More sharing options...
Robert Posted April 9, 2005 Share Posted April 9, 2005 Probably because they are demos. It's no problem to reload them. Link to comment Share on other sites More sharing options...
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