ieremiou Posted April 15, 2005 Posted April 15, 2005 Hmm, well that was interesting...I was messing around with your program.Seems to work just fine in iDeaS. But in Dualis.. it got weird i went up to like 600 and then was backtracking when it was like minusing by 100 and go to -10 and then crashed Dualis. That was weird. Lol Note: The ship looks better in Dualis, in iDeaS it's all squished. Greets~Paladinate~
Mollusk Posted April 15, 2005 Author Posted April 15, 2005 iDeaS works pretty well, except for touch screen and 16 color sprites (they're all messed up) Oh, and it doesn't show a sprite that's half off-screen (as soon as it moves outscreen a little, it disappears) Dualis works perfectly, except for that little point with 16 color sprites...
Robert Posted April 15, 2005 Posted April 15, 2005 Looks like I got different results... DSemu versions 2d to 2g shows the counter, and it increments as expected, but no ship. All other DSemu versions have problems. Dualis r7 - start it, press left key and it crashes the emu. Press right key and it works up to x=491 then it crashes. Ideas 2 - works, but ship is a different shape, and it doesn't handle it properly at the sides. It's either fully there or gone.
Mollusk Posted April 15, 2005 Author Posted April 15, 2005 Nice !! Pure curiosity, but what was the problem ?
mic Posted April 15, 2005 Posted April 15, 2005 Nice !! Pure curiosity, but what was the problem ?There was no clipping of 16-color sprites, so they were always drawn at whatever their original size was.
Mollusk Posted April 15, 2005 Author Posted April 15, 2005 Oh, ok. Any idea when we'll be able to have a new version of Dualis then ?
Robert Posted April 15, 2005 Posted April 15, 2005 There is a bug with your demo. If you set it for say, x=10, then press left, it says x=90 instead of x=9. It needs to put a space after the number.
Mollusk Posted April 20, 2005 Author Posted April 20, 2005 Thanks for Dualis r8, works perfectly for me now (except for rotsets) I still have a friend who's demo bugs when x = -1, tying to reproduce the bug...
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