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Posted

Hmm, well that was interesting...

I was messing around with your program.

Seems to work just fine in iDeaS.

 

But in Dualis.. it got weird i went up to like 600 and then was backtracking when it was like minusing by 100 and go to -10 and then crashed Dualis.

 

That was weird. Lol

 

Note: The ship looks better in Dualis, in iDeaS it's all squished.

 

Greets

~Paladinate~

Posted

iDeaS works pretty well, except for touch screen and 16 color sprites (they're all messed up) Oh, and it doesn't show a sprite that's half off-screen (as soon as it moves outscreen a little, it disappears)

 

Dualis works perfectly, except for that little point with 16 color sprites...

Posted

Looks like I got different results...

 

DSemu versions 2d to 2g shows the counter, and it increments as expected, but no ship. All other DSemu versions have problems.

 

Dualis r7 - start it, press left key and it crashes the emu. Press right key and it works up to x=491 then it crashes.

 

Ideas 2 - works, but ship is a different shape, and it doesn't handle it properly at the sides. It's either fully there or gone.

Posted
Nice !! Pure curiosity, but what was the problem ?

There was no clipping of 16-color sprites, so they were always drawn at whatever their original size was.

Posted

There is a bug with your demo. If you set it for say, x=10, then press left, it says x=90 instead of x=9. It needs to put a space after the number.

Posted

Thanks for Dualis r8, works perfectly for me now (except for rotsets)

 

I still have a friend who's demo bugs when x = -1, tying to reproduce the bug...

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