Robert Posted April 11, 2005 Share Posted April 11, 2005 Lucky I never had time to test 0.0.3b as it had a major bug with the screens. I even saw a real DS in action today and it does look impressive. The emulation of the basic features hasn't even begun! Lots of work for Two9A and Mic ! The new config option worked at the first attempt. I like how you just press the key you want. Excellent! Now let's test the DS roms: 2d_emu, 2dexample-arm9 : red cherries are missingarmwrestler.w1, armwrestler.w2 : appears in the correct window, all tests passedbattleshipDS : hangs just before start bar should appeardavr_arm9a : purple at top, black at bottom (same as Dualis)drops_arm9 : bottom screen not workingfirst1 : workssmantouch.arm9 : works except emoticon is missingtetris-1p, tetris-2p : works (same as Dualis)under_pressure : workstetris.nds : no text, slows down after enter pressed The remaining DS demos either same problems as before or don't work. GBA roms: armwrestler : all ATM V5TE are failedcopperbars : worksfill1 : worksfontdisp, maddness, roto, asteroids, atomix, copper, gbacc, nexus, tetrisCA, vothello, walk3d, wsdemo6, yahtzee : hangs emu at startht : worksmode3 : worksoamtest : workstunnel : worksafire : workshazuki : worksimpact : worksraster : blacksanta_escapes : intro appears, goes away then emu freezes The remainder are working, or not working, same as before The slowdown problem has been fixed for GBA roms. Some NDS roms can take quite a while to load particularly those with a NDS extension. It seems a new bug, perhaps an internal endless loop?, has appeared with many GBA roms that were doing something, now just freezing instead. The problem occurs with walk3d, so it should not be hard to track it down. Link to comment Share on other sites More sharing options...
NukeFall Posted April 11, 2005 Share Posted April 11, 2005 Well my davr is wierd it just shows text on top with a pink backgound >> Possibly using the wrong version? Also my fontsip took a LONG while to load but it still loaded. OR is that what you meant by hang not just a freeze Link to comment Share on other sites More sharing options...
Two9A Posted April 11, 2005 Share Posted April 11, 2005 armwrestler : all ATM V5TE are failedfontdisp, maddness, roto, asteroids, atomix, copper, gbacc, nexus, tetrisCA, vothello, walk3d, wsdemo6, yahtzee : hangs emu at startThe wrestler fails are easily explained if you consider that the GBA doesn't have an ARMv5, and neither does DSemu's GBA core anymore. As for all those hangs, I think that's due to those ROMs not achnowledging their interrupts. I'll probably have to add a flag to ignore acknowledgement or something, since I can't ask all the demo devs to recode their work.The slowdown problem has been fixed for GBA roms. Some NDS roms can take quite a while to load particularly those with a NDS extension.Wasn't aware there was a slowdown issue; it's always slow on a 600 NDS files will take a little while, since two MMUs read the file and copy regions of code accordingly. Maybe it is a little inefficient. Link to comment Share on other sites More sharing options...
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