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gates is C@#$ blocking PS3 launch


Do u think this will hurt sony?  

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I'd really like to see more 2D games with 3D mixed in on the newer consoles.

 

But considering Sony's frigid approach to this from way back in the PSX days, it won't happen. They say that 2D diminishes their consoles' true power.

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I dont even see how this is a big deal. Ofcourse MS would do something like this.. if they didnt they would be retarded. No it wont hurt sony much but im sure halo3 will sell very well and make sonys launch titles look lame. lol whats sony gona do.. make a sequal to kill zone :P

Watch this:

http://streamingmovies.ign.com/ps3/article...zone_wmvlow.wmv

 

 

 

...still laughing? :rofl:

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:). That sucks, I want to see the gameplay, the ghost recon 3 footage looks awsome, and PS3 has better hardware the XB360. So , you never know :P Edited by Drake
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I don't think that the actual graphics of Killzone 2 are too far from those images, taking into consideration the PS3's number-crunching power.

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Here is what Mark Rein (CEO of Epic) had to say about the demos at the PS3 event:

In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.

 

I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!

 

Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious ass on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.

 

I should add that we're in a similar position for XBOX360. It's also made up of parts we're intimately familiar with.

 

My point is that developers are going to be able to get SO MUCH MORE power out of these consoles than they ever could in the past and so much closer to the raw power of the components.

 

The next generation is just going to be AMAZING!!! Next gen games will be a huge leap forward over current gen.

 

Can you tell I'm excited?

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