-SyN- Posted June 13, 2005 Share Posted June 13, 2005 (edited) Taken from the Mugenguild forums, For the last three and a half months, basically on and off, I have been working on my own version of Hiryu again. Basically a remake using the old Insane Hiryu sprites and the open source Strider Hiryu sprites provided by Kung Fu Man. Whats different you ask? Let me break it down for ya, this may be a long post because I have much to share with you. I gave this version of Hiryu elements from other games as well some originality. Lets disscuss the elements I used. Mortal Kombat Deadly Alliance and Deception, I gave Hiryu two styles of fighting which I call swordplay and freehand. Freehand is basically hand to hand fighting and swordplay is self explanitory, he uses his cipher to fight with. Like the newer Mk games, he has the ability to link the two styles of fighting together in a combo. Marvel Vs. Capcom Self explaintory since this is a vs series character which means he has the ability to perform vs style combos and otg combos as well. This combined with the newer mk elemnts, Hiryu also has the abilty to switch styles while performing a otg combo. Samurai Shodown, The only thing with this is I made Hiryu's Terapodal Robo-Panther an on-screen helper. I used the Galford and Poppy concept basically. As of now, He has one command to attack the opponent for now. more will be implemented later. Bujingai, The Forsaken City, I am in the middle of creating codes for the two elements I want to use from this game, The counter system and projectile deflection. The counter system in nearly done just have to work out a few bugs in the code. Basically when Hiryu blocks a series of attacks, at a certain moment, he can counter the the attacks and attack the opponent with a specific button sequence combo. Once that is done, Ill work on the projectile deflection. The above are the elements that I am using to create this character but here is alittle something extra. A few memebers of my forum and I came up with the idea of making the panther self destruct. At first I was like yeah right, but actually I decided to give it a shot. As a result, I was able to do such a thing and I'll prove it later in this thread. (Hint = The Last two Vids below) I gave the panther the ability to go into a self destruct mode after it detects Hiryu's life bar decreased to a low amount, this only happens on the second or third round if you are losing. The Panther will begin to scan Hiryu's body, using sprites from Maxima (Thanks Ironmugen) and my own custom sprites I created, to detect his vital life signs. Once it noticed that he is near death, as a last resort the panther goes into self destruct mode and begins to short circuit for the remainder of the match. The deonation hasn't been implemented yet but it will be in the future. I'll reveal how that will happen later. Well that about sums it up for my current project but since this is the wip section, I also have to provide images no doubt. Here they are below with some additional links to a few vids. These are like the very first images of the wip started months ago, The punch sucked, yeah I know, that was fixed later in that month. http://ironmugen.free.fr/current_wip_scree...spritesheet.gif http://ironmugen.free.fr/current_wip_scree...et_complete.gif http://ironmugen.free.fr/current_wip_scree...percut_anim.gifhttp://s4.invisionfree.com/Club_SyNdicate/...post&id=2033444 http://ironmugen.free.fr/Self-Destruct2.gifhttp://ironmugen.free.fr/sword2free.gif Had to change the image tags to link because the forum said there were too many images. The above are a few custom attacks I made. and here are somemore recent up to date screens below, http://ironmugen.free.fr/tackle_26536.gif http://ironmugen.free.fr/mugen93.jpg Last but not least a few vids of him in action, starting from the top are the old ones and the bottom ones are recently made vids. Vid #1 <--- Very old vidVid #2 <---old vidVid #3 <-- not as oldVid #4 <--new vidVid #5 <---Newer vidVid #6 <---latestVid #7 <--- He got owned (also latest. ) There you have it. As of now, im basically focused on gameplay besides hypers or whatnot, but they will be present in the future and I am attempting in a different and somewhat unusual way to implement hypers to happen. not the traditional QCFx2 + any button or anything of that sort. When the time comes, Ill reveal more.Also I am aware of the hit sparks and the self destruct text errors in the pics and vids. Those have been corrected. Thanks for taking a look in what I am trying to create here and bearing with this thread. -SyN- P.S. as far as the punch problem, ------------------------------------2,1/2 weeks later on and off.------------------------------------ Well I havent really been able to do much but just editing new attack frames for Hiryu in his Freehand mode and trying to match Habiki's (open source) slash sprites as close as I can to Hiryu's in order to make them compabible in the near future Swordplay attacks that I will reveal later on in the process. However, I have been working on somnething thats somewhat MK releated since this hiryu contains and will have future elemesnt from that game. Here is a vid of me just messing around with Hiryu out of boredeom fighting Evil Ken like he is a practice dummy. (no one controlled p2 btw ) Towards the end of the vid, you can see what I have been working on lately. It's somewhat unexpected, I didnt actually plan that but I just went with the flow. So I said what the hell. why not? Edited August 2, 2005 by -SyN- Link to comment Share on other sites More sharing options...
sammaz Posted June 13, 2005 Share Posted June 13, 2005 WOW !!! very cool project! I have been emulating strider II PSX bin\cue in the latest Pcsxbox v13 on xbox inside of a NEOGEO MVS-2 red original arcade machine...Strider II rox!!!! very good mix of 2d and 3d its kinda like metal slug with 3d backgrounds...wouldnt that be cool metal slug 6 just like strider II!!! hope to see your release soon! Link to comment Share on other sites More sharing options...
-SyN- Posted August 2, 2005 Author Share Posted August 2, 2005 did some more work, And here is the vid to show for it. http://ironmugen.free.fr/wipstuff/BOOOOM.PT2.avi Link to comment Share on other sites More sharing options...
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