Robert Posted June 18, 2005 Share Posted June 18, 2005 (edited) Testing of Dualis 10. BIN===2d-emu : works2dexample_arm9 : works4sprites : emu closes4tiles : worksarmwrestler : worksballtest : worksbattleship : works, touchscreen pointer is out by a little bitbirds_arm9 : white screenbirslip : worksbug : workscalc_arm9 : works, keypad display is missingcarre : workscassebrique : workscube_emu : worksdavr1 / davr3 : emu closesdavr2 : usual white screendraw_arm9 / drops_arm9 : emu closesdsbonga : worksdsmode4 : both workdspaint /dspaint_r4/dspaint2 : all workingduckhunt : worksearth : works (press R to fire)first1 : closes emufootjonglage : worksfrogger : duplicate rows problem same as previouslyhello_paint : workshello_world : worksjoats_template : closes emumaptiles : crashmcommand / mines_arm9 / mines_arm9a : closes emumode6 : worksmusk : worksnibbles10 : worksoil_panic : works, boolean version has the boolean problempanda_forth : closes emupongDS : works except the ball is missingrotshape : black screenship_emu : workssman : closes emusmantouch : workssmeal_arm9 : white screensnakes : workstetris-1p : workstetris-2p : works only from a fresh starttexture_emu : white square in top screentile02 : works, touchscreen out by a letter (v1) screen registers touch but no output (v2)tri_emu : worksunder_pressure : works, no touchscreen NDS===birds : workselectroplankton : crashmeteos : crashmetroid : crashmixed_cubes : crashneoflash : closes emunibbles11 : works, touchscreen pointer out a bitoil_panic : boolean problemomalone : works (i think)... needs IPC v2shootds : works, touchscreen pointer out a bitspace_invaders : crashsphere : black screensponge : produced a OGL error; selecting D3D allowed it to work.sprite : crashsubmarine : crashsuper_mario_64 : crashtable_hockey : crashtetris10 / tetris11 : both workingtexture : black screentransformer : closes emuzelda_gallery : crash All other NDS produced the wrong-size error message EDIT: I'd forgotten about Pacifist's mode3 test. It works. Edited June 19, 2005 by robbbert Link to comment Share on other sites More sharing options...
mic Posted June 20, 2005 Share Posted June 20, 2005 The reason some demos resulted in dualis just shutting down was due to a bug introduced in r10. It occurs in demos that enable one or more BG layers before having set up the VRAM banks (it is perfectly legal to do so, but it triggered the bug in r10). I've fixed this now, so those demos should work again in the next release. Link to comment Share on other sites More sharing options...
Robert Posted June 20, 2005 Author Share Posted June 20, 2005 It did seem to be a new bug; thanks for fixing it. Keep up the good work. Link to comment Share on other sites More sharing options...
Tiduas Posted July 3, 2005 Share Posted July 3, 2005 I wonder how long it will take before all the demos will work on Dualis... not so long i think =D Link to comment Share on other sites More sharing options...
mic Posted July 3, 2005 Share Posted July 3, 2005 elektroplankton, meteos, submarine_tech_demo and zelda_gallery are no longer crashing. They're not working either though, since they require both processors to be emulated to function properly. But it's a step in the right direction. Link to comment Share on other sites More sharing options...
Saq Posted July 3, 2005 Share Posted July 3, 2005 good luck to you mic. Link to comment Share on other sites More sharing options...
Robert Posted July 6, 2005 Author Share Posted July 6, 2005 Since I did the main test, a few more demos have come my way.. let's test them out. BIN===follarium : workstaupesDS : works NDS===earth4b : runs; keeps firing nonstop and to the left so you can't hit any enemiesext_palette1 : crashes emuext_palette2 : top screen white, bottom screen blackfollarium : worksframebuffer_demo1 : worksganbare : white screensgorilla : crashes emugridlockDS : starts up, no touchscreenguru_guru : crashes emujwpoolDS : crashes emunds_wins : works; "dominator" game crashes emunds_wins1 : top screen not working, no touchscreennibbles : no touchscreensound_demo1 : works; no soundspace_invaders : crashes emutetris12 : workstrauma_center : crashes emuwork_brain : white screen, crashed emu after a while Link to comment Share on other sites More sharing options...
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