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Dualis 10 testing


Robert

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Testing of Dualis 10.

 

 

BIN

===

2d-emu : works

2dexample_arm9 : works

4sprites : emu closes

4tiles : works

armwrestler : works

balltest : works

battleship : works, touchscreen pointer is out by a little bit

birds_arm9 : white screen

birslip : works

bug : works

calc_arm9 : works, keypad display is missing

carre : works

cassebrique : works

cube_emu : works

davr1 / davr3 : emu closes

davr2 : usual white screen

draw_arm9 / drops_arm9 : emu closes

dsbonga : works

dsmode4 : both work

dspaint /dspaint_r4/dspaint2 : all working

duckhunt : works

earth : works (press R to fire)

first1 : closes emu

footjonglage : works

frogger : duplicate rows problem same as previously

hello_paint : works

hello_world : works

joats_template : closes emu

maptiles : crash

mcommand / mines_arm9 / mines_arm9a : closes emu

mode6 : works

musk : works

nibbles10 : works

oil_panic : works, boolean version has the boolean problem

panda_forth : closes emu

pongDS : works except the ball is missing

rotshape : black screen

ship_emu : works

sman : closes emu

smantouch : works

smeal_arm9 : white screen

snakes : works

tetris-1p : works

tetris-2p : works only from a fresh start

texture_emu : white square in top screen

tile02 : works, touchscreen out by a letter (v1) screen registers touch but no output (v2)

tri_emu : works

under_pressure : works, no touchscreen

 

 

NDS

===

birds : works

electroplankton : crash

meteos : crash

metroid : crash

mixed_cubes : crash

neoflash : closes emu

nibbles11 : works, touchscreen pointer out a bit

oil_panic : boolean problem

omalone : works (i think)... needs IPC v2

shootds : works, touchscreen pointer out a bit

space_invaders : crash

sphere : black screen

sponge : produced a OGL error; selecting D3D allowed it to work.

sprite : crash

submarine : crash

super_mario_64 : crash

table_hockey : crash

tetris10 / tetris11 : both working

texture : black screen

transformer : closes emu

zelda_gallery : crash

 

All other NDS produced the wrong-size error message

 

 

EDIT: I'd forgotten about Pacifist's mode3 test. It works.

Edited by robbbert
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The reason some demos resulted in dualis just shutting down was due to a bug introduced in r10. It occurs in demos that enable one or more BG layers before having set up the VRAM banks (it is perfectly legal to do so, but it triggered the bug in r10). I've fixed this now, so those demos should work again in the next release.

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  • 2 weeks later...

elektroplankton, meteos, submarine_tech_demo and zelda_gallery are no longer crashing. They're not working either though, since they require both processors to be emulated to function properly. But it's a step in the right direction.

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Since I did the main test, a few more demos have come my way.. let's test them out.

 

 

BIN

===

follarium : works

taupesDS : works

 

 

NDS

===

earth4b : runs; keeps firing nonstop and to the left so you can't hit any enemies

ext_palette1 : crashes emu

ext_palette2 : top screen white, bottom screen black

follarium : works

framebuffer_demo1 : works

ganbare : white screens

gorilla : crashes emu

gridlockDS : starts up, no touchscreen

guru_guru : crashes emu

jwpoolDS : crashes emu

nds_wins : works; "dominator" game crashes emu

nds_wins1 : top screen not working, no touchscreen

nibbles : no touchscreen

sound_demo1 : works; no sound

space_invaders : crashes emu

tetris12 : works

trauma_center : crashes emu

work_brain : white screen, crashed emu after a while

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