pacifist Posted June 24, 2005 Share Posted June 24, 2005 Alright! Dualis 10 is running things beautifully! I stopped using dualis a month ago and just started deving on my ds but dualis now emulates all the things important to me. Plus I can pass my game around to friends w/o a passme now. Hoorah for mic! Actually there is one minor thing that dualis 10 is doing wrong for me. When I set the scroll registers for gb3 the scroll registers for sub_bg3 also change. so the ndslib codeBG3_CX = 50; BG3_CY = 50;scrolls BG3 as well as SUB_BG3. I can work up a quick demo to show it off if you like. Also, not surprisingly, fading to white does crazy bad things. Link to comment Share on other sites More sharing options...
mic Posted June 25, 2005 Share Posted June 25, 2005 You're talking about the rotation/scaling position registers now, right? Link to comment Share on other sites More sharing options...
pacifist Posted June 25, 2005 Author Share Posted June 25, 2005 yes and no there are 4 rotation scaling values and 2 positional values that scroll the whole background (as I'm sure you know). from ndslib these values are #define BG3_XDX (*(vuint16*)0x04000030) #define BG3_XDY (*(vuint16*)0x04000032) #define BG3_YDX (*(vuint16*)0x04000034) #define BG3_YDY (*(vuint16*)0x04000036) #define BG3_CX (*(vuint32*)0x04000038) #define BG3_CY (*(vuint32*)0x0400003C) #define SUB_BG3_XDX (*(vuint16*)0x04001030) #define SUB_BG3_XDY (*(vuint16*)0x04001032) #define SUB_BG3_YDX (*(vuint16*)0x04001034) #define SUB_BG3_YDY (*(vuint16*)0x04001036) #define SUB_BG3_CX (*(vuint32*)0x04001038) #define SUB_BG3_CY (*(vuint32*)0x0400103C) When I change BG3_CX or BG3_CY then SUB_BG3_CX or SUB_BG3_CY change as well. This might well be true for the rot/scale data too. I just set them both to the identity. Link to comment Share on other sites More sharing options...
mic Posted June 25, 2005 Share Posted June 25, 2005 Yes, what you call CX and CY are the rotation/scaling position registers. The real scrolling registers are BG*HOFS, BG*VOFS (which only apply to text BGs). Link to comment Share on other sites More sharing options...
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