Jump to content

MAME 0.97u3


iq_132

Recommended Posts

0.97u3

------

 

 

MAMETesters Bugs Fixed

----------------------

irobot058gre [MASH]

 

 

 

Source Changes

--------------

Added some sanity checking, and changed a printf() to logerror() to

intelfsh.c. [Nathan Woods]

 

Made the DRC PowerPC core compilable when HAS_PPC403 is 0. [Nathan Woods]

 

Improvements to Sega Model 3 [Ville Linde]

- Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega

Rally 2 work

 

Improvements to the PowerPC cores [Ville Linde]

- Rewrote the interrupt handling in the interpreter core so it matches

the DRC core

- Fixed MCRXR instruction

- Fixed some timebase problems, so LeMans 24 is now working.

 

Improvements to the MACS driver [Angelo Salese]

- Added some inputs to the MACS driver so that Yu-Jan works. Fixed the

visible area in it.

- Also added a quick kludge for get Yu-Ka to work (Note: it's disabled by

default).

 

Fixed Oki frequency to match samples pitch on the pcb for Final Tetris.

[Corrado Tomaselli]

 

Fixed crash in the debugger when decoding instructions that were too long.

[Aaron Giles]

 

Fixed a number of problems with Eagle Shot Golf, removing several hacks from

the SSV driver along the way. [Luca Elia]

 

Decrypted tilemaps in Dark Mist and added info about missing proms.

[Tomasz Slanina]

 

Fixed minor bug in TIA emulation, taken from the MESS code. [Wilbert Pol]

 

Renamed Hollywood Action to Action Hollywood. [David Haywood]

 

Major video update to Taito F3 driver that amongst other things properly

implements zoom & column scroll according to how the hardware does it,

which not only fixes glitches in various games but allowed many hacks to be

removed also. Sprite & tilemap clipping is also implemented, as is

proper priority mixing and alpha-blending on the vram and pixel

layers. [bryan McPhail]

 

Fixed exception handling and task switching in the V60 core. [Aaron Giles]

 

Add preliminary sound support for Action Hollywood. [Quench]

 

Improvements to the PSX CPU core [smf]

- correct behaviour for a branch in a delay slot.

- added bios and syscall logging of all known functions & their parameters

(writing to file descriptor 1 or putchar will output to the console)

- fixed disassembly of gte instructions.

- fixed dismips.mak

 

Did another overhaul on the PPC603 counters (timebase should increment

once every four core clock cycles and decrementer should decrement once

every four bus cycles). [Ville Linde]

 

Namco System 2 updates [brian Troha]

- Added Final Lap road clut prom to all Final Lap sets

- Made Final Lap 3 World the parent, new clone is finalp3j

- Added Final Lap's road clut to Four Trax (marked as bad_dump)..

- Changed SWS sound rom to match the other sets (sws92 & sws93)

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Animalandia Jr. [Luca Elia]

 

 

 

New clones added

----------------

Puzznic (Japan set 2) [Aaron Giles]

Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood]

Raiden Fighters (Dream Island co. license) [Corrado Tomaselli]

Raiden Fighters (US, Fabtek License) [Chris Hardy]

 

http://www.mamedev.org

 

Thanks to Denzilla for the news :thumbsup:

Link to comment
Share on other sites

DIFF updates are not really releases. Since the diff file is not the emulator. Thats why I never name the title a release.

 

 

The 'u' releases are the intermediate versions released as source only by MameDEV between full numbered versions, and as such may be more unstable than the full releases.
Link to comment
Share on other sites

I take it thats only the standard build ?

 

Yes, I just post what works on everyone's computers, nothing special.

I don't post the source either, as no-one here would use it. Those that need it know where it is.

Link to comment
Share on other sites

Yes, I just post what works on everyone's computers, nothing special.

I don't post the source either, as no-one here would use it. Those that need it know where it is.

:thumbsup:

 

I compile the I686 build as it seems to run better on most PC's even older ones . Which I also use on my older P3 600MHZ ..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...