Robert Posted June 27, 2005 Share Posted June 27, 2005 Testing of Dsemu 0.4.3 Test Results - changes from 0.4.2 will have (*) after them.There will be no indication where the only difference is the top screen works again. A major bug has resurfaced - when Close is selected, the emu crashes. Same happens if you open a new demo while another one is running. BIN===2d-emu : works2dexample_arm9a : works, screens are swapped (*)4sprites : top screen white, bottom screen flashes various colours, both have some random graphics (*)4tiles : works; screens are swapped (*)armwrestler : works - all tests passed (*)balltest : black screen (*)battleship : no touchscreenbirds_arm9 : white screen (*)birslip : black screenbug : runs; spaceship is invisible(*)calc_arm9 : runs, no touchscreen, no keyboard displaycarre : stops at opening screencassebrique : Only thing visible is the playfield borderscube_emu : black screen (*)davr1 / davr2 / davr3 : back to normaldraw-arm9 : black screendrops_arm9 : black screendsbonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreen (*)dsmode4dc / dsmode4ep : runs; no mode 4 graphics - just black (*)dspaint : Bottom screen corrupt, no touchscreendspaint_r4 : No touchscreendspaint2 : same as dspaint (*)duckhunt : opening screen appears then nothing happensearth : runs; no ship, no enemies, no bullets (*)first1 : worksfootjonglage : runs; soccerball is missing (*)frogger : black screen (*) [btw this runs in dsemu 0.0.2g]hello_paint : black screen (*)hello_world : black screen (*) when i clicked it crashed (*)joats_template : bottom screen cycles through shades of bluemcommand : runs; screens reversed; some graphics corruption; cities and missiles are corrupt; no touchscreen (*)mines_arm9 : no touchscreen so cannot start itmines_arm9a : top screen is black, bottom screen is blue. Nothing more.mode3pac : black screenmode6 : black screen (*)musk : runs; ship, enemies and bullets are missing (*)nibbles10, oil_panic : black screen (*)pandaforth : both screens have the sign-on, no touchscreen (*)pongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand side (*)rotshape, ship_emu : black screen (*)sman : runs; screens fade in and out (correct); graphics corrupt; sprite missing (*)smantouch : runs; sprites missing (*)smeal_arm9 : black screensnakes : black screen (*)sponge_arm9 : top screen red, bottom screen blue, no sprites (*)tetris-1p : works (*)tetris-2p : works; no X and Y keys (*)texture_emu : black screen (*)tile02 : debug area missing, no touchscreen (*)tri_emu : black screen (*)under_pressure : runs; no toucscreen, seems to be lacking some colour depth ?? (*) NDS===birds : runs; only thing visible is the score; everything else is invisible (*)carre : emu freezeselectroplankton : black screen (*)fearog3d : emu freezesframebuffer_demo1 : a little red box moves across the TOP screen (*)hello_world : emu freezesmagic_lines : black screenmeteos, metroids : black screen (*)mixed_cubes, neoflash : black screennibbles11, oilpanic : black screen (*)omalone : extremely corrupt graphicspolarium : emu freezesshootds : runs; target is missing; touchscreen is registering on the debug display (*)sound_demo : small cyan cube on left side of TOP screen which can be moved around (*)space_invaders : starts up then restarts. Each time it restarts the screens swap over (*)sphere : black screensponge : runs, corrupt graphics.sprite : black screensubmarine : black screen (*)super_mario_64 : black screentable_hockey : black screen (*)tetris10 : runs; scores missing, no X and Y keys (*)tetris11 : black screen (*)texture, transformer : black screenviewer : emu freezeszelda_gallery : black screen (*) Summary:1. Close causes a crash. This plagued two9a for ages, see if you can fix it.2. Huge increase in stability, only a few NDS demos cause a freeze now.3. A few demos have the screens swapped around. Tried a couple of basic GBA demos - instant crash. Link to comment Share on other sites More sharing options...
Tiduas Posted July 3, 2005 Share Posted July 3, 2005 Hopes it goes well with the emulator Look forward for future releases. Link to comment Share on other sites More sharing options...
doublec Posted July 3, 2005 Share Posted July 3, 2005 New version up, DSEmu 0.4.4 http://www.double.co.nz/nintendo_ds/dsemu.html This adds support for keyboard interrupts and implements timers on the ARM7 and ARM9. I also did a pile of fixes to the way interrupts are handled again, enabling my code for tutorial 8 to work on DSEmu. Currently it's the only emulator that seems to successfully run that tutorial. Link to comment Share on other sites More sharing options...
Robert Posted July 4, 2005 Author Share Posted July 4, 2005 hmmm...i'll have to test the new version when i get back home... Link to comment Share on other sites More sharing options...
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