LOst Posted July 7, 2005 Posted July 7, 2005 When I run a 3D demo, I get a black screen. When I change the render option from D3D to OpenGL I see the 3D output for one frame only, and it goes back to black. Same when I change the render option from OpenGL to D3D I see the 3D output for one frame only, and it goes back to black. So how do I fix this? It doesn't matter what computer I run on, or which version. Help please!
mic Posted July 7, 2005 Posted July 7, 2005 It's a bug in the emulator's 3D emulation, so there isn't anything you can do about it in the current versions.
LOst Posted July 8, 2005 Author Posted July 8, 2005 (edited) It's a bug in the emulator's 3D emulation, so there isn't anything you can do about it in the current versions.<{POST_SNAPBACK}>;.; Okay. So what old version will work with 3D? EDIT: Okay, you said "versions", that means all of them I guess. Well hope you will solve the bug. Take your time ^^; Edited July 8, 2005 by LOst
Discostew Posted October 26, 2006 Posted October 26, 2006 It's a bug in the emulator's 3D emulation, so there isn't anything you can do about it in the current versions.<{POST_SNAPBACK}>;.; Okay. So what old version will work with 3D? EDIT: Okay, you said "versions", that means all of them I guess. Well hope you will solve the bug. Take your time ^^; Although this is an old topic, I might as well bring up something concerning it. From what I've tried when working with 3D using dualis, trying to use a Display List to input a 3D model is a bit finicky, as in certain cases, the 3D model will show, while in other cases, it will show it for one frame, and then disappear. What I have done to kind of get around this in my coding is I made a function that interprets this Display List, and had it manually enter in all the information through other memory registers. Only difference I see with this is because of this rerouting, it isn't as fast as entering a Display List normally.
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