Wizard Posted July 14, 2005 Share Posted July 14, 2005 Loads and loads of info since I was gone for weeks!Gamewatch page has tons of and TONS of stuff. House of the Dead 4 (Diso made a thread for that) along with Mahjong 3, Guilty Gear XX SLASH- which shows off Holy Order Sol and A.B.A. as playables, KOFXI Screenies - and everyone looks like crap and Quest of D ver. 2 which is uh, something, along the lines of a Diablo thingy looking deal. SSTenka scans! The busty maid with really big knives is Iroha(I lol`d when I though about it. ero ero ninja ha! wow bad joke, but yes, Iroha is apparently a classical japanese poem that uses every hiragana once). Yumeij has new moves (!) Theres a bunch of more up to date info from a loke test too. "Samurai Spirits Tenka Location Test Report" , posted Sun 10 Jul 13:32post replyHoly crap, I'm exhausted. It's raining like crazy tonight... (now that was yesterday and it's afternoon here as I'm posting this) The test in Akihabara was f*cking great. Let’s start with initial impressions. First off, I walked in and there was a big TV screen in the game center. Under that screen was a huge sign, saying 撮影禁止(NO PICTURES). Sorry guys, I really wanted to take some footage. The first thing that I noticed were the backgrounds to the stages. They are bright and colorful, and have lots of animation. Nejibako's backgrounds are also nice, and very detailed, but SupiTenka is maybe a little more eye catching. I can distinctly remember what some of the stages look like: there's one in a kind of native town, one that's in America, a Texas like town (maybe Earthquake's stage?), one is in New England and features American looking monuments, and of course you have your very Japanese looking ones. There's even one that takes place on a raft, with nice looking water. There is always a judge present, and he basically does everything the judge in SS2 did, like throwing confetti and holding his flags up and whatnot. I'm glad the judge is back. If you activate the items, there's also a guy that runs behind in the background and throws them into play. The graphics are really nice. I think Imoya is really putting a lot of effort into this game, even more than Nejibako (although I think Nejibako looks good). The sprites are 90% good and 10% so-so. Some of the sprites could use a little work, IMO. Earthquake needs work.... but overall the game looks really good. All of the special effects (hit effects, fireballs, etc) look nice, even nicer than Nejibako in some situations. Menus are sharp. Character art is beautiful! It looks so nice! Maybe it's not as stylized as SS0S, but it really fits the games light-hearted feel. This game feels quite lighthearted compared to the darker Nejibako, I think. The character that wins has a nice, large picture of them emblazed on the screen at the end, and Hanzo’s picture looks sweet! Haha, my favorite character is Hanzo… so. I'll talk about the system a little bit now. This system is much much much more complicated than Nejibako, because of the 'Spirit Select', where you can pick one out of 6 spirits that change the way you play. So I don't know too much, but I'll say what I noticed. I also am looking at some Japanese sites to clarify/confirm what I saw. When you see (?) that means I’m making an assumption based on what I saw but I’m not too sure… For every spirit, a few things are the same. You always will have a life bar, a sword meter, and a power gauge (used for super attacks). Buttons are layed out like this. ①②③ 1 2 3④ ⑤ 4 5 Depending on the spirit you choose, stuff will work a little differently, but they all seem to have these commands in common. 1 - a weak slash2 - b medium slash3 - c hard slash4 - d kick5 - e 'special' button AD - Pick up item off the ground. (Includes items thrown from the background and your weapon if you drop it. You can pick up bombs and throw them at your enemy!) BC - Throw (guard crusher) E - Depends on the spirit chosen. I'll try to explain the 'spirits' now... 怒 - Ikari(Rage) Spirit - Brute strength. Your sword meter is very huge. However you seem to drain it faster when you attack. This might appeal to fans of the old old school SS, because it's all about good timing and killing in 2-3 hits. This mode has none of the evasive properties of the other modes, save for one attack. By hitting AB, a blue spark will appear on your weapon for an instant, and then you will do a huge slash that drains your entire sword bar. If the enemy is attacking and you time that blue spark with their attack, you will attack through their attack (I think you might still take damage though). The attack's strength depends on the character, obviously, but I saw anywhere from 1/2 life to 2/5th life. You get power bar by blocking hits and getting hit. Simple system, it seems like you have to play much slower than the other systems. When your bar is full it starts to drain quite fast and you have a limited time to do a super. You also get stronger. One thing interesting to note, when you're knocked down your bar doesn't drain at all; it only drains when you have complete control of your character (this applied to all 'spirits'). Super move is quarter circle forward AB. 真 - Shin(Truth) Spirit In this mode you have dodging that is similar to Samurai Spirits Zero Special, but you cannot jump forward. All of this is done with the E button, and is virtually identical to the commands in Zero Special. E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. The super move, done by a half circle forward and AB, will break the opponent's weapon (while in other modes the weapon is just knocked out of their hands). They cannot recover it immediately, but after a set period of time it is thrown back into play where the other player has a chance to pick it up again. This mode wasn't picked often and I am not sure about details. I'm trying to find Japanese forums explaining more in detail, if anyone knows a site give me a link. 斬 - Kiri (Killing) Spirit This spirit is a little different. Pressing E will allow you to dodge into the background, similar to the S groove in CapSNK2. Forward and E allows you to swing around to the back of your opponent, ala SS3. It looks like a pretty safe move, but I’m sure you can be thrown out of it. You can also guard in mid-air by pressing E in mid-air (crazy!). The gauge drains very quickly when filled, but you can continue doing super moves until it runs out. In this mode, you can also charge your bar yourself by holding AB, it seems. Interesting system. Certain characters can charge their bar very fast, others slower (?), for example Enja filled his in less than 3 seconds Super move is quarter circle forward AB. I believe that in this mode, when your bar fills completely, you automatically stand still, do a small taunt, during which you cannot be hit at all (attacks pass right through you), after which your bar starts to drain. I can’t remember if it was this particular one though. 天 – Ten (Heaven) Spirit This is the combo heavy spirit, taking elements from Samurai Spirits 4. It has the same dodging system as the Kiri Spirit, it seems. Pressing AB does the combo slash from SS4. You can chain it in different ways. Some ways knock down the opponent, other ways allow you to attach special moves to the end. There is a lot of freedom but it is essentially a ‘dial a combo’ system (that doesn’t make it boring to watch though…the harder links look quite difficult to do). The reach depends on the character, and some characters have more reach than others, but the AB slash is relatively fast. You must hit the opponent to do the combo, i.e. they can’t block. Pressing ABC allows you to do a rage explosion, which knocks the enemy back. It seems like it can interrupt anything. The character looks like they are being shocked with red lightning and the other character is slightly pushed back. The timer stops while in Rage mode, and your power bar slowly clicks down. ABC again gives you Issen(a dashing, one hit attack), which can be comboed, is fast, and does a lot of damage! It’s also very stylish. Once Issen is used once, your bar becomes gray and cannot be filled again. Super move is (still) quarter circle forward AB. When the gauge is filled, it drains much slower than the Rage or Killing Spirits, but also it depends on the character. 零 – Rei (Zero) Spirit Basically exactly the same as SSZeroSpecial’s system. Exactly the same dodging system. In SS0 dodging, forward + E is a forward hop avoiding attacks, E by itself is a hop in place, back and E is a slightly backwards hop. Down and E is a low duck that evades all high attacks. Down-forward and down-backward plus E allow you to roll forwards or backwards, evading some high attacks. Meditation is done with AB. Seems similar to SS0, where different characters gain more bar through meditation. Rage explosion works like the Heaven Spirit, with the same animation, same input (ABC), but unlike Heaven mode, you can use it in the next stage again. Time stops here as well. I don’t know what you can do after Rage explosion. I believe with the Zero spirit you can also do the weapon parry. It leaves the opponent VERY open. When your disarmed and do it, the opponent is also disarmed. Very cool looking now… I don’t know if the command changed. The slow motion mode is back and everything turns black and white except for the player who activated it. This mode is activated with DE, and while in it, ABC is Issen. You can only use Issen once before your bar is useless, I believe. 剣 – Ken (Sword) Spirit This mode is very different, with a parry like system. Down + E dodges high attacks, back and E low attacks, and I think just pressing E will dodge jumping attacks (?). When you make a successful dodge, the whole background turns black and white for a half second (don’t worry, it looks cool) and there is a hit effect, and it feels very similar to a parry from SF3. Also, there is another super bar superimposed over your life bar that rises. When that bar starts flashing, you can do a new type of super move called秘奥義 the ‘Secret of Justice’. This move is like a secondary super move for every character and it does a lot of damage, but you have to parry a lot in order to do it. There is also a thing called Perfect Guard(完全ガード)which can parry super moves and other huge attacks completely, but I have a feeling that it takes that new super bar to use it… the Perfect Guard uses AB to activate it. I have no idea how it works, but I think I saw it once. The regular power gauge rises as you attack—in other modes it rises as you take damage only (?), and of course you have your regular super move. Oh also, when your bar fills in this mode it doesn’t count down at all, it just stays full. Dang, that’s a lot of system. I hope they can balance it! I’ll talk about the characters I can remember clearly just a bit… there are too many to talk about all of them. Like over 40. A lot of them went unused. Hanzo – his art is bad ass. His strong command throw looks sick, as he flies up in the air really fast, and comes down at a high speed. Does nice damage, but he has a small delay after he lands where he fixes his scarf, or something (prevent rushdown?). His teleports are all intact but the positioning changed for the better, you are in a better position to use a follow up attack, it seems. I used him once and I enjoyed it very much. Cham-Cham – Sprite and sounds were updated. Looks nice, all the old moves are intact. Very cute and picked quite a bit, second only to… Inoha – Holy crap, the ultimate fanservice character. Her super is a throw, when it connects a huge paper screen drops down, she strips her clothes off and slashes you a bunch of times, leans back with her boobs in the air like she’s praying on the ground, and slashes you again before it ends. Has two hook sword looking things, almost like Talim from Soul Calibur. Although very fanservicy, also seems like a deep character, with air and ground fireballs (they look like little paper airplanes) that move kind of slow but can be aimed in different directions. She also has a spinning attack in the air like May from GGXX (guruguru attack!). I think 1 out of 2 people in the game center lining up to play picked her. Her artwork is 1/3 her face and 2/3 cleavage. I can’t emphasize enough how fanservicy this character is. Robot Guy – Cool! Uses buzzsaws, has a throw where the opponent becomes part of a chibi puppet show. Is really slow in mid-air but there is a small platform on wheels that launches him into the air. This platform can spin and attack while he is in the air, so it’s an interesting mix-up. Looks very powerful in the right hands. Enja – People were trying to pull off his death combo but no one could get it right. I wanted to see the damage… Charlotte – Looks very strong. Has a rose taunt, where she throws a rose in the air that is similar to Dudley in SF3. I think it’s a little unbalanced because you can only block it high, and your opponent can then sweep you and repeat. If you block low then he can combo you when the rose hits. I hope that they fix it. Overall she looks strong. Can combo her throw move. Big guy with the Cannon – Sprite looks a little eh, but it gets the job done. Can scoop the opponent into his cannon and fire them out. Can also fly on his cannon like it’s a rocket. Many people were using him. Combos looked pretty strong. I didn’t see the firing move that takes a long time to prepare. The best part about him is that when he wins, his daughter jumps in and says Papa Kakooiii!! (You’re so cool dad!) It’s cute. Nicotine – One person was using him. Has a nice combo where after linking his little shadow combo he can pull you in with his cane. Other than that I don’t know. Sprite looks fine. Seiger – Seiger!! He was very cool. His big arm/shooting attack does 12 hits all the way across the screen but has super lag after it’s complete. Has a combo where he hits you in the air, catches you and does a backbreaker. After breaking your back he laughs for a second. It elicited laughs from the entire audience, which is impressive in Japan. Sprite is huge and very well done. Guy with the Beads – His throw still does a lot of damage. Almost half life. Kusarigedo – They changed his voice. He really sounds like he’s throwing up when he does his vomit move now. I saw him killing a lot of people. No run, but kind of forms a ball and hops forward instead when you dash. His throw still does about half life. Kazami – has a new attack like Liu Kang from Mortal Kombat, where he jumps on you and kicks you a bunch of times. It looks cool, Mina – Used her once. Gone are her charge moves. They are replaced with half circle moves. Weak slash fires a barrage forward, strong slash fires after an automatic jump in the air. Her ‘hop over the enemy’s head, fire an arrow’ move is nerfed considerably, she can’t jump very far at all, only right next to the enemy. She has new ways to use the arrows you shoot into the sky but I died before figuring it out… Guy with the big Mallet – He can heal himself just like in SS0 but not for that much. Seems strong in the right hands. Helpers are strong but maybe he himself isn’t. He can use the gun as a regular move and even combo it, but it doesn’t do that much damage. Andrew – Guy with the rifle. He’s kind of hmm… not as bad looking as I expected but not that great of a design. I really don’t know how he plays but he didn’t look so bad. Mizuki – Her moves are changed around a lot. She seems faster, but more vulnerable with the ‘demon flying out of her skirt’ move not blocking the enemy for very long. Rimururu – Seems very strong, and has nice links to her super ice attacks. Nakoruru – I almost wish they used the new Nejibako sprite, but she still looks fine. Gaoh – Seems harder to use and link stuff than in SS0S, but overall still strong enough. Ukyo – Has a new move that looks like Moriya and Yamazaki’s whipping move. Long lag at the end. Looks badass how he sheaths his sword at the end of the move differently. Ukyo female clone – Saw someone winning big time with her. Has the air fireball and a version of Ukyo’s new whipping move that hits differently, but looks no less cooler. Ok, I’m tired. Let me know if you want any specifics about characters, I’ll tell you what I remember... If you can't read it well, uh, SCREW YOU.Famitsu also reviewed Neowave:The King of Fighters NeoWave (PS2, SNK Playmore): 7 / 7 / 6 / 7 - (27/40) No scans (yet) Also EA is opening a firm in Japan. http://ps3.ign.com/articles/633/633094p1.html They want to own the country it seems. OH SHI- Link to comment Share on other sites More sharing options...
Robert Posted July 14, 2005 Share Posted July 14, 2005 Welcome back k'dash And I read every word you wrote (not) Link to comment Share on other sites More sharing options...
Agozer Posted July 14, 2005 Share Posted July 14, 2005 I gather Famitsu didn't like NeoWave much. Link to comment Share on other sites More sharing options...
Gryph Posted July 14, 2005 Share Posted July 14, 2005 The Sam Sho impressions make me hot. Link to comment Share on other sites More sharing options...
L.S.D Posted July 15, 2005 Share Posted July 15, 2005 Inoha??? Look like she did not wear panty Link to comment Share on other sites More sharing options...
Wizard Posted July 15, 2005 Author Share Posted July 15, 2005 Inoha??? Look like she did not wear panty <{POST_SNAPBACK}>She does, check the ingame screenie of her. I became sad afterwards. Although her DM is very very awesome. Various slashing then flashing then OWNAGE! Link to comment Share on other sites More sharing options...
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