Prican25 Posted August 2, 2005 Share Posted August 2, 2005 says in the nfo for bendermike's latest that he didn't get it to work but he added it anyway Link to comment Share on other sites More sharing options...
bendermike Posted August 2, 2005 Share Posted August 2, 2005 Yep, driver is broken somewhere, need to check it again....i used to comment some functions i have not found. Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted August 2, 2005 Share Posted August 2, 2005 thought it may work on 128meg box like street fighter 1. cant get that going on 64meg box but apparently fine on 128Meg Link to comment Share on other sites More sharing options...
Prican25 Posted August 2, 2005 Share Posted August 2, 2005 sf1 works on a 64mb xbox but play badly without the extra memory Link to comment Share on other sites More sharing options...
BritneysPAIRS Posted August 2, 2005 Share Posted August 2, 2005 True... plays badly is understatement I heard it plays fine on 128Meg Link to comment Share on other sites More sharing options...
bendermike Posted August 2, 2005 Share Posted August 2, 2005 Hi, I have check again Seibuspi's drivers. All is identical to mame 0.98 in my private release but still stuck. When I set 4mb and 512kb => memalloc error, not enough memory etc ! When I set down 512kb to 320 (even 256) mameox stuck at "Loading Complete". So it is nearly for sure a VMM management i think, or like britneyspairs said, a 64mb pb... I will release this private xbe to someone who has a 128 mb xbox to test if he want ! Link to comment Share on other sites More sharing options...
noecoke Posted August 2, 2005 Share Posted August 2, 2005 I have a 128mb box with 2 version of mame on there. I use mame71.1b to play my mk games as they work perfect there and also sf1 works great! And I have the new mamedox and can tell you that sf1 DOESN"T WORK PROPERLY. it lags as if I didn't have the 128 ram upgrade. The mk series don't work either, but I know it's because of the drivers. Bendermike, I'd be happy to test that private xbe and post results. Link to comment Share on other sites More sharing options...
Prican25 Posted August 2, 2005 Share Posted August 2, 2005 might be worth to check if vmm was turned on when you tried sf1 but as for mk games and other midway games for that matter, stick to mameox 71.b for those. Link to comment Share on other sites More sharing options...
bendermike Posted August 2, 2005 Share Posted August 2, 2005 Yeah midway games need too much cpu, 64 or 128 mb ram won't change anything for now, it need a complete rollback of the drivers, impossible task ! Link to comment Share on other sites More sharing options...
noecoke Posted August 3, 2005 Share Posted August 3, 2005 I checked the vmm for my mamedox and still couldn't get sf1 to run properly. I changed the vmm.txt and nothing. Maybe it could get fixed on the next mamedox release. Link to comment Share on other sites More sharing options...
HK$ Posted August 3, 2005 Author Share Posted August 3, 2005 I tryed adding seipuspi too. The games load fine on my 128M memory xbox, but after loading I can only get a fatal error: cpu #0 uses wrong 32-bit handlers for address space 0 (should be 8-bit)! Then I can press any key to return to the rom list, without any freeze. Link to comment Share on other sites More sharing options...
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