Robert Posted August 29, 2005 Posted August 29, 2005 0.99u5------ MAMETesters Bugs Fixed----------------------docastle093u2ora [Corrado Tomaselli]sindbadm37b2gre [Pierpaolo Prazzoli]mgakuen094u1gra [Roberto Fresca]tdfeverj087u4gra [Roberto Fresca] Source Changes--------------Completed renaming of core structures. Most pervasive change was "struct tilemap" is now just "tilemap". [Aaron Giles] Added save state support to the Cinematronics vector games. [buddabing] Added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide. [David Haywood] Improvements to the Witch/Pinball Champ '95 driver: [sebasten Hegon] * The games now show some graphics (the palette seems OK) and play some music and sounds. * Since the controls are not yet figured out completely, they are still mapped as dipswitches. * An NVRAM reset is required the first time you launch Witch (via the associated dipswitch). Pinball Champ seems to automatically do this. * The sound part required some patching in sound/es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected. * As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don't know why. The video hardware is not completely figured out and may be the culprit. * The coin in/out mecanism needs some work too. Some improvements to Jolly Card: [Roberto Fresca] * Added extra hardware info (pinouts and dips). * Added the correct dipswitch to Jolly Card. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly. Remember to delete the nvram and reinitialize to see some changes. * Added almost the same dipswitch to Magic Card II (Bulgaria). Significant changes to the save state system: [Aaron Giles] * Added alternate save state pre-/post-load function types that take integer or pointer parameters. Updated several sound cores and other files to take advantage of this. * Made state handler registrations track like other scoped resources (timers, memory) so that registrations can occur as late as MACHINE_INIT time. * Added logic to detect registrations after MACHINE_INIT time and prevent saves in that case. * Added logic to detect when CPUs or sound chips haven't registered anything to save/load. When this happens, info is logged to error.log and saves/loads are disallowed. * Allocated timers are now automatically saved and restored as part of the save state. The global time is now restored as well as a bunch of CPU execution state. This should produce more reliable restores. * Added logic to defer saves until all anonymous timers have cleared. If a driver uses many anonymous timers it may not be possible to ever successfully save, so the operation will time out after one second. * Before restoring, the machine is now reset. This gives a more consistent environment for the load to occur. * Re-enabled save state support for YM2151. * Added save state support to the classic Namco sound system. * Added save state support to the samples sound system. * Removed anonymous timer usage in machine/scramble.c. New games added or promoted from NOT_WORKING status---------------------------------------------------Muroge Monaco [David Haywood]The First Funky Fighter [Luca Elia] New clones added----------------SAR - Search And Rescue (Japan) [Pierpaolo Prazzoli]American Poker II (set 4) [Roberto Fresca] Source http://www.mamedev.com
Weirdy Posted August 29, 2005 Posted August 29, 2005 and, Tetris Grandmaster 2 was removed from the ZN driver
Agozer Posted August 29, 2005 Posted August 29, 2005 and, Tetris Grandmaster 2 was removed from the ZN driverI can't even find the game on my usual sites. :/
sammaz Posted August 29, 2005 Posted August 29, 2005 you can get it in the.99-.99u4 roms update pack...i only play vertical games...is that controvercial Tetris game horizontal?
Weirdy Posted August 29, 2005 Posted August 29, 2005 it's the same size as all ZN games I guess it's vertical
James Posted August 30, 2005 Posted August 30, 2005 and, Tetris Grandmaster 2 was removed from the ZN driver<{POST_SNAPBACK}> Tetris Grandmaster 2 is not ZN hardware. I have the roms anyway
Weirdy Posted August 30, 2005 Posted August 30, 2005 and, Tetris Grandmaster 2 was removed from the ZN driver<{POST_SNAPBACK}> Tetris Grandmaster 2 is not ZN hardware. I have the roms anyway <{POST_SNAPBACK}>no? what kind of hardware is it?
James Posted August 30, 2005 Posted August 30, 2005 Psikyo PS5V2 hardware ---------------------------- Dragon Blaze, Psikyo, 2000Gunbarich, Psikyo, 2001Tetris The Grand Master 2, Psikyo, 2000Tetris The Grand Master 2+, Psikyo, 2000 ------------------------------ Board PS5V2 (Custom Chip PS6406B) --------------------------------- Dragon Blaze ©2000 Tetris The Grand Master 2 ©2000 Tetris The Grand Master 2 Plus ©2000 (Confirmed by Japump to be a Dragon Blaze upgraded board) GunBarich ©2001 (Appears to be a Dragon Blaze upgraded board, easily replaced chips have been swapped)
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