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Mame v0.99u6


James

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Guess I blew it with the last update and forgot to initialize an important variable. Oops. Well, it just means that u6 is now available sooner than expected. It's a big update with the last of my planned renaming of core MAME types.

 

0.99u6

------

 

 

Source Changes

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Fixed crash that was introduced with the state saving updates last time.

[Aaron Giles]

 

Finished renaming. Major changes this time: [Aaron Giles]

  struct mame_bitmap -> mame_bitmap

  struct rectangle   -> rectangle

  data8_t            -> UINT8

  data16_t           -> UINT16

  data32_t           -> UINT32

  data64_t           -> UINT64

 

Renamed pbchmp95.c driver to witch.c. [David Haywood]

 

Fixed some bad colors in spelunkr background. [Pierpaolo Prazzoli]

 

Fixed background position in hharry. [Pierpaolo Prazzoli]

 

Added discrete sound effects to Spiders. [Hans Andersson, Don Maeby]

 

 

 

New clones added

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Sharpshooter v1.1 [brian Troha]

Shuffleshot (v1.40) [brian Troha]

 

 

http://www.mamedev.com/

 

 

 

MAME32 released!

»» Official Site

»» Download it Now! [1Emulation Server]

 

 

MAME32FX released!

»» Official Site

»» Download it Now! [1Emulation Server]

 

 

MAMEplus! released!

»» Official Site

»» Download it Now! [1Emulation Server]

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no, I deleted it

 

I do still have a binary of mame32 0.99u4 though

Well it would of helped you get rid of some of the compile errors

The binary is useless.

 

Use the current source it should help

 

http://www.classicgaming.com/mame32qa/Mame...99.6_Source.exe

hehehe, already got it a few minutes ago and half way done compiling :D

 

I'm really starting to get used to mame32

 

ey, do you know where in the mame32plus source the code for pong is stored?

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