Robert Posted September 10, 2005 Share Posted September 10, 2005 0.99u9-------- Source Changes------------------Removed tilemap_dispose call and fixed the two drivers that were using it. This fixesimproper save state registrations in megasys1 and ygv608 games. [Aaron Giles] Fixed bug that caused the sound cores to keep running while paused. [Aaron Giles] Added discrete emulation of the background music for Indian Battle. [Derrick Renaud] Fixed tilemap priorities in Magic Bubble. [Pierpaolo Prazzoli] Cleaned up MESS hooks into the input port system. [Nathan Woods] Major Namco sound improvements: [R. Belmont] * C352 now sets output pitch correctly by input clock * Added emulated sound and music to all NB-1, NB-2, and System 11 games, using Prop Cycle's BIOS as a substitute until the original can be trojaned or otherwise obtained * Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason * Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis New clones added--------------------Magic Bubble (Adult version) [David Haywood]Dynamite Dux (set 1, 8751 317-0095) [Arzeno Fabrice, David Haywood] Source MAME32 released!»» Official Site»» Download it Now! [1Emulation Server] MAME32FX released!»» Official Site»» Download it Now! [1Emulation Server] Link to comment Share on other sites More sharing options...
Weirdy Posted September 10, 2005 Share Posted September 10, 2005 gotdamn, that was quick! Link to comment Share on other sites More sharing options...
Robert Posted September 11, 2005 Author Share Posted September 11, 2005 This 0.100 must be something really special methinks. Link to comment Share on other sites More sharing options...
Robert Posted September 11, 2005 Author Share Posted September 11, 2005 MAME32 and MAME32FX released !! ^^^ 0.99u9 has a bug in the new Namco sound where it will hang after a few minutes of gameplay. This will be fixed in the next version, as will the flipped stereo channels and the incorrect voices in Tekken and Soul Edge. (This is exactly the sort of thing Aaron anticipated by calling this one u9 instead of 0.100 - smart lad).Source Link to comment Share on other sites More sharing options...
James Posted September 11, 2005 Share Posted September 11, 2005 0.99u9 has a bug in the new Namco sound where it will hang after a few minutes of gameplay. This will be fixed in the next version, as will the flipped stereo channels and the incorrect voices in Tekken and Soul Edge. (This is exactly the sort of thing Aaron anticipated by calling this one u9 instead of 0.100 - smart lad).Source<{POST_SNAPBACK}> Wish he posted a patch to fix those bugs now.Oh well looks like u10 maybe. Link to comment Share on other sites More sharing options...
Agozer Posted September 11, 2005 Share Posted September 11, 2005 MAMEDev is working hard. It's been a while since I've seen so many u releases in such a short period of time. Link to comment Share on other sites More sharing options...
Robert Posted September 12, 2005 Author Share Posted September 12, 2005 More from R.Belmont...u9 also broke sound in ND-1 (Namco Classics) and System 12. I’ve fixed both systems, made them louder (hurrah), and fixed the reversed stereo channels on System 12. Link to comment Share on other sites More sharing options...
James Posted September 12, 2005 Share Posted September 12, 2005 More from R.Belmont...u9 also broke sound in ND-1 (Namco Classics) and System 12. I’ve fixed both systems, made them louder (hurrah), and fixed the reversed stereo channels on System 12.<{POST_SNAPBACK}> It would be good if he posted fixes, Link to comment Share on other sites More sharing options...
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