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DSemu 0.4.7 released!


Robert

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15 September 2005: DSEmu 0.4.7 is out with bug fixes, X/Y key support, GBA support, FIFO registers and computational accelerators.

30 August 2005: There is a problem with thumb emulation. On IRC GPFerror noted that one of his demos showed a black screen when compiled with '-mthumb' but worked with '-mthumb-interwork'. If your program black screens on DSEmu you might like to try this change. I'm currently working on the problem and hope to have it fixed before the 0.4.8 release.

New features in 0.4.7 are:

 

- Support for the X and Y keys have been added. This can be configured

  using the Options/Configuration menu option. The code for this was

  contributed by Normmatt.

- Many fixes to key handling. Anything but A and B keys were very

  buggy in previous builds. My 'keys' demo from my tutorials now works

  correctly and Space Invaders is now playable.

- Support for GBA games was re-added. It was removed when I first took

  up support of DSEmu until I understood the code better. It is now

  back in and will be maintained.

- The FIFO registers have been implemented. This is an important

  feature for DSLinux and a step towards support for the commercial

  downloadable demos.

- Various bug fixes in graphics code.

- The compuational accelerator registers have been implemented. Again,

  a steps towards support for the commerical downloadable

  demos. Contributed by Julien Hamaide.

- Workaround for 'console scramble'. There has been an issue since

  DevkitPro R14 which causes text output using the console output

  routines to be scrambled. I implemented a workaround in 0.4.6 but it

  didn't work for homebrew programs built with previous versions. I've

  been unable to fix the problem so far, so I added a 'Unscramble

  console text' option in the Options/Configuration menu option. If

  you run a game and the text appears scrambled, check or uncheck

  this, and it should correct the problem when you press 'Ok'. I hope

  to fix this in 0.4.8.

 

»» Official Site

 

»» Testing Thread

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