Robert Posted September 15, 2005 Share Posted September 15, 2005 Testing of Dsemu 0.4.7 Test Results - changes from 0.4.6 will have (*) after them.tests with (**) are new demos BIN===2d-emu : runs, red cherries missing2dexample_arm9a : works, red cherries missing, screens are swapped4sprites : top screen white, bottom screen flashes various colours, both have some random graphics. The bottom screen is split in 24tiles : works; screens are swappedarmwrestler : works - all tests passedballtest : black screenbattleship : no touchscreenbirds_arm9 : screens are swapped, only thing visible is the scorebirslip : black screenbug : runs; spaceship is invisiblecalc_arm9 : runs, no touchscreen, no keyboard displaycarre : after opening screen it says Niveau 1 and stopscassebrique : Only thing visible is the playfield borderscube_emu : black screendavr1 / davr3 : back to normaldavr2 : crashes the emudc_flash : crashes the emudraw-arm9 : white screendrops_arm9 : top screen blue, bottom screen black, no touchscreendskonga : the intro screen flashes past before you can read it; the main screen is graphically correct; cannot see the movement in the top screen; no touchscreendsmode4dc : text appears on bottom screen, no graphicsdsmode4ep : text appears on bottom screen, top screen is blue, no graphicsdspaint, dspaint_r4 : No touchscreendspaint2 : graphics corruptions, nothing furtherduckhunt : opening screen appears then nothing happensearth : runs; no ship, no enemies, no bulletsfirst1 : worksfollarium : starts up, screens are swapped, no touchscreenfootjonglage : runs; soccerball is missingfrogger : black screenhello_paint : starts, no touchscreenhello_world : worksjoats_template : bottom screen cycles through shades of bluemcommand : crashes emumines_arm9 : black screenmines_arm9a : top screen is black, bottom screen is blue with the words TOUCH TO START in black. No touchscreen.mode3pac, mode6 : black screenmusk : runs; ship, enemies and bullets are missingnibbles10, oil_panic : black screenpandaforth : top screen black, bottom screen whitepongDS : runs;ball is square instead of round; score is missing; the ball vanishes near the right-hand siderotshape, ship_emu : black screensman : runs; screens fade in and out (correct); sprite corrupt and vanish near right-hand sidesmantouch : runs; sprites missingsmeal_arm9, snakes : black screensponge_arm9 : top screen blue, bottom screen partially red and some random red pixelstaupesDS : intro screen then stopstetris-1p : workstetris-2p : WORKS! with X and Y keys (*)texture_emu : black screentile02 : debug area missing, no touchscreentri_emu : black screenunder_pressure : runs; no touchscreen/ pressure pad; text is missing NDS===birds : runs; only thing visible is the scorebreakout : runs; very corrupt graphics on top screen; bottom screen is whitecarre : emu crashes after a whilecolors : blue and red colors on bottom screen, top screen is black(**)drugwars, earth4b, earth7 : black screenearth10 : black screen(**)electroplankton : black screenext_palette1 : runs;the unscramble option must be ON;possible graphical errors(*) X and Y work!ext_palette2, famicon_wars : black screenfearog3d : emu crashes after a whilefollarium : runs, screen are swappedframebuffer_demo1 : a little red box moves across the TOP screenganbare : black screengorilla : runs until game starts, then cant get to play? It's hard to test at 2fps; perhaps someone can help me with it(*)gridchallenge : black screen(**)gridlockDS, guru_guru : black screenhello_world : emu crashes after a whilehomebrew2 : black screeniro : runs (i think); graphics corruptjwpoolDS : top screen is black; bottom screen has some corrupt graphicsmagic_lines, meteos, metroids, mixed_cubes : black screennds_wins : worksnds_wins1 : WORKSndsmemo : says START UP followed by DEBUG MODE MENU then no response. Not sure what this should do??(**)neoflash : logo is there (wrong screen), but moving 3d object is missingnibbles : no snake, no cherrynibbles11, oilpanic : black screenomalone : extremely corrupt graphicspingpong : top screen blue, bottom screen blackpolarium : emu crashessgolfDS (stupid golf 0.2) : starts up then freezesshootds : runs; target is missing; touchscreen is registering on the debug displaysmb : black screensound_demo : small cyan cube on left side of TOP screen which can be moved aroundspace_invaders : runs; screens are swapped; unscramble option must be ON - works!(*)sphere : black screensponge : runs, corrupt graphics.sram_demo1 : WORKS(**)sprite, submarine, super_mario_64, table_hockey : black screentetris10 : runs; text missing, X and Y keys working!(*)tetris11 : black screentetris12 : workstexture : black screentqueen : WORKStqueen1 : intro shows then no touchscreen(**)transformer : opening screen then freezestrauma_center, tromino : black screenviewer : emu crasheswork_brain : black screenxrickds (Rick Dangerous) : crashes emu(**)yasfcave : works; screens swapped; no touchscreenyatsydos : unscramble must be ON - works!(*)zelda : black screen Summary:1. After opening something, Open GBA greyed out. Have to restart emu to fix.2. Close greyed out. You can open 2 or 3 demos, one after the other, the next causes a crash.3. Several demos still have the screens swapped around.4. The touchscreen does not work on any BIN file; works on most NDS files.5. The X/Y key modification works perfectly6. The "unscramble" option works perfectly.7. In the Configuration screen, the new unscramble option has a typo (cosole), and isn't lined up with the options above. Now for some GBA testing in my next post. Link to comment Share on other sites More sharing options...
Robert Posted September 15, 2005 Author Share Posted September 15, 2005 GBA testing. About half produced a black or white screen. Those that did something else are listed below. BIN===armwrestler : workscopperbars : worksfight_demo : worksfill1 : worksfire : this should show a fire, but now produces promotional text??fontdisp : worksht : worksmaddness : stops at opening screenmaze : flickers badly; can't move forwardmode03d : worksmode3 : worksmortalKonsole : works; some sprites missing on the selection screensoamtest (the swizzlesticks test) : worksroto : works; text unreadable on opening screenrotzoomer : workssg_bump : workssubbyplace : worksswizzle : workstunnel : worksxmasshift : intro screen then freezes GBA===1942 : starts ok and then gets scrambled and emu freezes1942a : intro screen followed by blacknessafire : worksairzonk : some corrupt graphics followed by no responseanother_world : this "sorta" works, some weird things happening...asteroids, yahtzee : intro followed by blacknessatomix : after intro the graphics are completely messed up (this once worked)blast-arena : shows intro screen then no responseblocktrap : shows intro screen then no responsecards : corrupt somethingchip-advance : intro screen all perfect, after START get white screenconsole : some rows of dashescopper : workscutecube : some flickering dots (definately no cube)daleks : worksgbacaster : works; too slow to be playablehazuki : starts ok then screen turns to mush (this worked once)hergsol : intro screen about half done then freezesimpact : game starts then freezes (this also used to work)lgtron : workslode_runner (by zapf bandit) : after pressing start get white screen followed by graphics problemsm5bump : worksmario : starts then crashes emumode5 : worksnexus : intro screen then no responsepf, pfdemo : starts then no responsepfmbv2_mb, pfxboo_mb, raster : crashes emurockford : intro screen then no responsesanta_escapes_presents : intro screens then no responseskiing : workssotb : works but beset by some graphical corruptionssushi : get a picture of high-rise apartments and no responsetank : runs... sprites all flicker madlytetrisCA, Vothello : starts then gets an error about an empty interrupt.thingpong : bats and ball missingwalk3d : workswsdemo6 : intro screen then no responsewstein : works, flickers madly Summary-----------A few programs work, most have some sort of problem.Some that never worked before are now fixed, while some others have been broken. I haven't listed the demos that only produced a black screen. Over 4 hours testing all that stuff! Link to comment Share on other sites More sharing options...
doublec Posted September 16, 2005 Share Posted September 16, 2005 4 Hours, wow that's a lot of time. Many thanks for the test results It's much appreciated. It's good to see some progress being made with more demo's working and hopefully the next release will have even more. Link to comment Share on other sites More sharing options...
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