James Posted September 16, 2005 Share Posted September 16, 2005 0.100u1------- Source Changes--------------Fixed incorrect voices in the NB-1 games. [R. Belmont] Namco FL system updates: [R. Belmont, El Semi] * complete MCU simulation including controls and coinage (see important note about calibrating the steering at the top of the driver) * hooked up sprite banking * added sound/music * fixed palette bank selection * fixed road in both games * fixed rotation sign Namco System 22 improvements: [R. Belmont] * added real MCU-managed controls and coinage for Time Crisis * fixed reversed stereo channels for Super System 22 * Fixed RAM test failure in Ridge Racer 2, but it still won't start up * Fixed analog controls for Cyber Cycles and Ace Driver * MCU now reads the controls for Air Combat 22 * Added coinage for all (non-Super) System 22 games - don't use '9' to coin up Ridge Racer anymore Fixed Truco Clemente colors [David Haywood, Pierpaolo Prazzoli] New games added or promoted from NOT_WORKING status---------------------------------------------------Quiz Syukudai wo Wasuremashita [brian Troha, Guru]Cookie & Bibi 3 [David Haywood, Corrado Tomaselli]Rough Racer [David Haywood, Team Japump]Final Lap R [R. Belmont, El Semi]Speed Racer [R. Belmont, El Semi]Dragonball Z V.R.V.S. [Anonymous] New clones added----------------Crack Down (Japan) [David Haywood, Team Japump] New games marked as GAME_NOT_WORKING------------------------------------Thunder Hurricane (ver UAA) [R. Belmont, Guru]Quizmaster [Pierpaolo Prazzoli]Trail Blazer [Pierpaolo Prazzoli]Super Nudger II [Pierpaolo Prazzoli] http://mamedev.com/source.html Link to comment Share on other sites More sharing options...
Robert Posted September 16, 2005 Share Posted September 16, 2005 An important note for u1: Cyber Cycles needs to be calibrated before it’ll steer properly. Luckily it works the same way as Final Lap R and other Namco racers. Hold down Service (’9′ by default) and tap Test (F2) until you see an “INITIALIZING” or “INITIALIZED” message. After that happens, quit the game (Esc) to make sure the calibration is saved, and then it should work properly. MAME32, Mame32FX, vcMAME are released. Link to comment Share on other sites More sharing options...
Weirdy Posted September 17, 2005 Share Posted September 17, 2005 is it just me or has the mame32 team decided not to release the source for mame32 0.100u1? Link to comment Share on other sites More sharing options...
James Posted September 17, 2005 Author Share Posted September 17, 2005 is it just me or has the mame32 team decided not to release the source for mame32 0.100u1?<{POST_SNAPBACK}>Do not need it They only release it when there are changes Since its only the GUI it does not matter as much since there was no changes Link to comment Share on other sites More sharing options...
Diso Posted September 17, 2005 Share Posted September 17, 2005 They are really coming along on that system 22 emulation which is pretty cool. Link to comment Share on other sites More sharing options...
Agozer Posted September 17, 2005 Share Posted September 17, 2005 Who wouldn't love Ridge Racer. Link to comment Share on other sites More sharing options...
Robert Posted September 17, 2005 Share Posted September 17, 2005 MAMEplus32 was released yesterday. Link to comment Share on other sites More sharing options...
Weirdy Posted September 17, 2005 Share Posted September 17, 2005 I'm having compile problems with mame32plus :/ Link to comment Share on other sites More sharing options...
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