Robert Posted September 18, 2005 Share Posted September 18, 2005 Testing of Dualis 11.Changes from last time are flagged with (*); new demos are flagged with (**). BIN===2d-emu : works2dexample_arm9 : works4sprites : top screen black, bottom screen white(*)4tiles : worksarmwrestler : worksballtest : worksbattleship : works, touchscreen pointer is out by a little bit. When both playboards are visible, I couldn't proceed. (*)birds_arm9 : white screenbirslip : worksbug : workscalc_arm9 : works, keypad display is missingcarre : freezes at the start(*)cassebrique : workscube_emu : worksdavr1 / davr3 : black screen(*)davr2 : usual white screendc_flash : emu crashes(**)draw_arm9 : same as 4sprites(*)drops_arm9 : works; wrong colours(*)dskonga : intro screen disappears before the instructions can be read; otherwise it seems to work(*)dsmode4 : both workdspaint, dspaint_r4 : cannot choose bottom colour (*) needs IPC v1dspaint2 : works, need IPC v1duckhunt : works, needs IPC v1earth : works, need IPC v1first1 : WORKS(*)follarium : WORKS(**) needs IPC v1footjonglage : works, needs IPC v1hello_paint : workshello_world : worksjoats_template : bottom screen changes colour when clicked on(*)maptiles : crashmcommand : black screen(*)mines_arm9 : top screen black, click to show playfield, then no response(*) needs IPC v1mines_arm9a : top screen black, graphics corrupt(*) needs IPC v1mode3pac : works(**)mode6 : worksmusk : works, needs IPC v1nibbles10 : works, needs IPC v1oil_panic : works, boolean version has the boolean problempanda_forth : same as 4sprites(*)pongDS : works except the ball is missingrotshape : black screenship_emu : workssman : bottom screen flashes various shades of red(*)smantouch : works (*) needs IPC v1smeal_arm9 : white screensnakes : works, needs IPC v1sponge_arm9 : brownish screens(*)taupesDS : WORKS(**) needs IPC v1tetris : works(**)tetris-1p : works bug-free only from a fresh start(*)tetris-2p : works only from a fresh start, need X/Y keystexture_emu : white square in top screentile02 : works, out by a character, needs IPC v1tri_emu : worksunder_pressure : works, needs IPC v2(*) NDS===birds : works, needs IPC v1breakout : WORKS, use touchscreen to move bat(**)carre : crashes emu(**)color : WORKS(**)drugwars : WORKS(**)earth4b: WORKS(**)earth7, earth10 : crashes emu(**)electroplankton : white screens(*)ext_palette1 : some text missing, freezes at start(**)ext_palette2 : continually shifts to the bottom right; top screen is white (text missing)(**)famicon_wars : white screen(**)fearog3d : crashes emu(**)follarium : WORKS(**)framebuffer_demo1 : crashes emu(**)ganbare : white screen(**)gorilla : WORKS(**)gridChallenge : crashes emu(**)gridlockDS : WORKS(**) - note touchscreen a little slow to respond(**)guru_guru : white screen(**)hello_world : crashes emu(**)homebrewDS : WORKS(**)iro : WORKS(**)jwpoolDS : black screenmagic_lines : runs, my opinion is the playboard is on the wrong screen(**)meteos, metroid : white screen(*)mixed_cubes : crashnds_wins : WORKS(**) very fast! Needs IPC v1nds_wins1 : WORKS(**) very slow! Needs IPC v1ndsmemo : No touchscreen (**) Needs IPC v1, or you get an ARM7 error messageneoflash : crashes emu(*)nesterds : starts, says no rom found(**)nibbles : WORKS(**)nibbles11 : works needs IPC v1oil_panic : boolean problemomalone : works (i think)... needs IPC v2pingpong : black screen(**)polarium : crashes emu(**)sgolfDS : WORKS(**)shootds : works, touchscreen pointer out a bit..needs IPC v1smb : crashes emu(**)sound_demo1 : WORKS(**)space_invaders : crashsphere : black screensponge : WORKS(*)sprite : crashsram_demo1 : copy failed(**)submarine : white screen(*)super_mario_64 : crashtable_hockey : white screen(*)tetris10 : works, need X/Y keystetris11 : workstetris12 : WORKS(**)texture : black screentqueen, tqueen1 : WORKS(**) needs IPC v2transformer : crashes emu(*)trauma_centre : white screen(**)tromino : starts up then not working as per instructions(**)viewer : crashes emu(**)work_brain : crashes emu(**)xrickds : crashes emu(**)yasfcave : intro screen then no response(**)YatzyDOS : when asked for number of players it freezes(**)zelda : white screen(*) Summary-----------1. emu closing by itself is fixed2. wrong-sized error message no longer appears3. Impressive number of new NDS demos working at first try. Link to comment Share on other sites More sharing options...
Tiduas Posted September 19, 2005 Share Posted September 19, 2005 Finaly a new version of Dualis... but i will wait until the little later releases when the emulator take NDS demos and that... But it's seems to be great work anyway ^-^ Link to comment Share on other sites More sharing options...
MaxVampire82 Posted September 22, 2005 Share Posted September 22, 2005 There must be some bugs with the reset code. step 1. Load game A, works.step 2. Load some other games. works.step 3. Load game A, crushs emu... Link to comment Share on other sites More sharing options...
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