Robert Posted October 1, 2005 Share Posted October 1, 2005 October 01, 2005 - Mednafen 0.3.5 ReleasedChanges: * Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver". -vdriver 0 = OpenGL -vdriver 1 = SDL framebuffer (bilinear interpolation and Lynx screen rotation are not available). * Lynx: Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx. * PCE: Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes. * PCE: Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom). * PCE: Altered VDC timing agaaaain. * PCE: Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6. Fixes "Wonder Momo". * PCE: Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles). * PCE: Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo. * PCE: Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed. * GB/GBC: A sound enable register is now initialized properly on reset, fixing at least one unlicensed game. * Lynx: Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary. * The mouse cursor is now hidden.>> Get it HERE Link to comment Share on other sites More sharing options...
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