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Mednafen 0.3.5 released!


Robert

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October 01, 2005 - Mednafen 0.3.5 Released

Changes:

 

* Added code to allow for writing to SDL framebuffers directly, without using OpenGL, controlled with the command-line option "-vdriver".

  -vdriver 0 = OpenGL

  -vdriver 1 = SDL framebuffer (bilinear interpolation and Lynx screen rotation are not available).

 

* Lynx:  Disabled the crude(as in, non-working) stereo sound support, and added a low-pass filter to make the sound sound much closer to what comes out of a real Lynx.

 

* PCE:  Adjusted the visible horizontal display area, and overscan, in the 7 and 10MHz dot clock modes.

 

* PCE:  Expanded the visible vertical display area by 8 pixels(4 on top, 4 on bottom).

 

* PCE:  Altered VDC timing agaaaain.

 

* PCE:  Block memory transfers now take 5 cycles(read, write, alter source, alter dest, decrement length?) per byte transferred instead of 6.  Fixes "Wonder Momo".

 

* PCE:  Altered HuC6280 instruction timing slightly(removed the tests for indirect indexed and indexed indirect addressing modes to use extra CPU cycles).

 

* PCE:  Corrected a timer emulation bug, fixes "Dragon Egg"'s tempo.

 

* PCE:  Increased the number of cpu cycles per scanline from 454 to 455, based on tests I performed.

 

* GB/GBC:  A sound enable register is now initialized properly on reset, fixing at least one unlicensed game.

 

* Lynx:  Disabled the superclipping code, as it's buggy(causes bad sprite clipping and invisible mountains(OHNOS) in Steel Talons) and doesn't appear to be necessary.

 

* The mouse cursor is now hidden.

>> Get it HERE

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