mrNinya Posted October 3, 2005 Share Posted October 3, 2005 Hello! Awsome work on this! Looking forward to it.I was wondering if it would be possible to use dswifi to tunnel the current DS games for online play, like xb-connect? Link to comment Share on other sites More sharing options...
JaJa Posted October 3, 2005 Share Posted October 3, 2005 Possibly, but because the DS expects to be near the other DS(s), the timing is very strict.So unless your on a LAN i would expect that it would be un-doable. No idea what the timing is but i expect <25ms Link to comment Share on other sites More sharing options...
mrNinya Posted October 3, 2005 Author Share Posted October 3, 2005 Possibly, but because the DS expects to be near the other DS(s), the timing is very strict.So unless your on a LAN i would expect that it would be un-doable. No idea what the timing is but i expect <25ms<{POST_SNAPBACK}>That wouldn't really be a problem for me, since I live in Sweden (the land of the cheap fast Internet connections ). Link to comment Share on other sites More sharing options...
sgstair Posted October 3, 2005 Share Posted October 3, 2005 A tunnel isn't really related to the ds's wifi implementation, but it is possible I think, and will be one of my subsequent projects. -Stephen Link to comment Share on other sites More sharing options...
mrNinya Posted October 3, 2005 Author Share Posted October 3, 2005 A tunnel isn't really related to the ds's wifi implementation, but it is possible I think, and will be one of my subsequent projects. -Stephen<{POST_SNAPBACK}>Awsome!You're the man. But be sure to catch up on sleep before you start anything els, will ya? Link to comment Share on other sites More sharing options...
JaJa Posted October 3, 2005 Share Posted October 3, 2005 Erm...Ok the DS communicates via wifi for multiplayer.I think tunneling would involve the wifi.The packet would have to be sent from the DS, wrapped up, sent across the net, unwrapped and sent to the DS. I think that could add considerable deley to the normalyl fast DS multiplayer. Although the DS might just report it as low signal strength.Play bomberman at range. It sometimes lags and stutters.That's due to loss though.Prehaps the tunnel could pretend it lost packets if they take too long? Link to comment Share on other sites More sharing options...
sgstair Posted October 3, 2005 Share Posted October 3, 2005 Well, I have a number of ideas on how to make it work; it'll just take some experimentation though, I think. -Stephen Link to comment Share on other sites More sharing options...
Hellfenix Posted October 3, 2005 Share Posted October 3, 2005 I know it pretty much failed on GC because the games expected awesome latencies and sended way too much data and thus over the net the games were really laggy, but I think the Nifi operates pretty slow to save batteries so it might be possible ^^ Link to comment Share on other sites More sharing options...
JaJa Posted October 3, 2005 Share Posted October 3, 2005 So called nifi works at 2mbit a second. This would have nothing to do with tunneling.What were talking about is latency or delay between sending the packet and actually recieveing it.This is what matters. Link to comment Share on other sites More sharing options...
Thoop Posted October 3, 2005 Share Posted October 3, 2005 If it worked it would really rock... Link to comment Share on other sites More sharing options...
Dudu.exe Posted October 4, 2005 Share Posted October 4, 2005 May be using a good compression i guess it could be done.. Link to comment Share on other sites More sharing options...
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