Alpha Posted October 11, 2005 Share Posted October 11, 2005 The original author of DSEmu, Two9A, has posted an update to his website. For a long time now, I've been wanting to implement breakpoints into DSemu's debugger. Indeed, I remember writing about it here. And for the longest time, I thought having a list that the dispatch looks through every cycle would be too slow. But then I found C++. The STL has a log-n reverse lookup table (just a map, basically) that I can use to get some viable speed out of the breakpoints. And so I have. And keep in mind, this is working on Linux; the Windows compile looks exactly the same, and if I could get it to build on OSX, it'd be the same as well. So yeah, it's portable.»» http://www.dsemu.org [Official Website]»» http://dsemu.1emulation.com [Official Forum] Link to comment Share on other sites More sharing options...
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