Agozer Posted October 24, 2005 Posted October 24, 2005 yeah and usually the gui's are made in C++ or C, everything else is assemblyHardly, but a few years ago that would have been quite accurate.
taratata Posted October 26, 2005 Posted October 26, 2005 Providing you're not hand-coding every opcode<{POST_SNAPBACK}>What would be the alternative?
Madman Posted October 26, 2005 Author Posted October 26, 2005 opcodes are not regular codes. i.e. they are undocumented and unsupported, noone should use them, yet they exist.They can, for example, do 2 things at the same time. so you could have a decent working emu, that doesnt support opcodes. All games that dont contain opcodes will run, any game calling an opcode will crash then. So the alternative would be to leave opcodes out (first)
Agozer Posted October 26, 2005 Posted October 26, 2005 Which reminded me of the heavy opcode use in Nintendo64 games...
TheChuckster Posted November 11, 2005 Posted November 11, 2005 taratata, the alternative would be to use one of the many canned premade CPU core emulators found on the internet. Just search. Z80 has a ton of them. Mame is a gold mine for CPU emulators.
Agozer Posted November 11, 2005 Posted November 11, 2005 taratata, the alternative would be to use one of the many canned premade CPU core emulators found on the internet. Just search. Z80 has a ton of them. Mame is a gold mine for CPU emulators.Yeah, that's true. Zophar's Domain (albeit the site blows chunks and they won't admit that the site is dead), that's one place to look for those CPU core emulators.
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