oshisama Posted October 25, 2005 Share Posted October 25, 2005 MAMETesters Bugs Fixed----------------------bigkarnk0101u2gre [Pierpaolo Prazzoli] Source Changes--------------Fixed a number of games that were broken with the u1 update. Just a fewmore cases remain. Most games are working at this point. [Aaron Giles, withcontributions from El Condor, R. Belmont, Ville Linde] Added preliminary save state support to Missile Command and Battlezone.[buddabing] Fixed some dips in Pop's Pop's. [sonikos] Fixed inputs in Woodpecker. [Pierpaolo Prazzoli] Updated PowerPC core to use new disassembler style. [Nathan Woods] Merged in recent updates from MESS PC emulation code. [Nathan Woods] Fixed DTD in the -listxml output. [Oliver Stoneberg] Added sprites banking, tile banking, sound banking, and a couple ofDIP switches to Egg Hunt. [Pierpaolo Prazzoli] Updated 6502 family of disassemblers to the new disassembler style. Addedinternal memory maps for the m6510 and m4510 CPU cores. Updated m4510 touse address translation hooks. [Nathan Woods] Reduced how often the debugger display is refreshed if stepping andsteps_until_stop is a high number. This makes commands like 'step #10000' a bit more usable. [Nathan Woods] Fixed MESS UI code that prevented P and Esc from being intercepted properly.[Lawrence Gold] Added check and failure for 0-sized mallocs. [Nathan Woods] Updated i86 and i286 cores to hook into the new i386 disassembler.[Nathan Woods] Added MMU support to the MIPS3 dynamic recompiler. Re-enabled it by default.Added direct fast RAM access to the dynamic recompiler, as well as optionalhotspot optimizations. Most games should show a net speedup over the pre-MMUcompiler. [Aaron Giles] Fixed FPU decoding and a few other minor issues in the i386 disassembler.[Aaron Giles] Added rudimentary hotspot detection to the debugger. Type "help hotspot" fordetails on how it works. [Aaron Giles] Cleaned up the way the debugger hooks into the memory subsystem. Now, on eachCPU switch, the debugger queries the memory system for callbacks to be calledon every read/write. This allows more efficient watchpoint tracking and allowsfor non-watchpoint debugging behaviors like the hotspot detection.[Aaron Giles] Changed the way encrypted CPU memory is allocated and managed. Previously,memory_set_opcode_base() was used to set a single pointer to the decryptedopcodes; however this presented a number of limitations. Now that all RAM andROM-like regions are assigned banks, the memory system now tracks decryptedopcodes per bank. For implicit banks (marked RAM or ROM in the memory map),a new function memory_set_decrypted_region() configures which areas of theaddress space contain decrypted opcodes and where the decrypted opcodes live.For explicit banks, there is a new function memory_configure_bank_decrypted()which operates identically to memory_configure_bank() but specifies a pointerto the decrypted opcodes on a per-bank basis. Updated all drivers using theold mechanism to the new mechanism and removed the old system. [Aaron Giles] Thanks to the new opcode handling, removed "RAMROM" support from the memorysubsystem altogether, and updated all drivers to simply limit their decryptionto areas that the CPU decrypted. [Aaron Giles] Fixed activecpu_dasm() and cpunum_dasm() to detect the presence of an updateddisassembler and wraps the calls to that rather than crashing. [Aaron Giles] New clones added----------------Street Fighter EX 2 (ASIA 980312) [Corrado Tomaselli]Batsugun (set 2) [Parodier]Glass (Ver 1.0 set 2) [Corrado Tomaselli]Golden Tee Royal Edition Tournament (v4.02) [brian Troha]»» Homepage/Download Link to comment Share on other sites More sharing options...
Weirdy Posted October 25, 2005 Share Posted October 25, 2005 do the MK games work? Link to comment Share on other sites More sharing options...
Robert Posted October 25, 2005 Share Posted October 25, 2005 Let's compile it and find out! Link to comment Share on other sites More sharing options...
James Posted October 25, 2005 Share Posted October 25, 2005 Not for me. I cannot be bothered at the momment. Link to comment Share on other sites More sharing options...
Weirdy Posted October 25, 2005 Share Posted October 25, 2005 Let's compile it and find out!<{POST_SNAPBACK}>uhh...maybe this weekend or next week Link to comment Share on other sites More sharing options...
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