Mag Posted October 26, 2005 Share Posted October 26, 2005 " I finally figured out how to implement offset-per-tile mode correctly. This fixes the Chrono Trigger Black Omen screen, the first boss in Contra III, and I'm sure a lot of other games as well. My old implementation was almost completely wrong. It's amazing it worked as well as it did. I also realized what the problem with Tales of Phantasia was, without even having to open up the debugger. I added the hardware-accurate HDMA sync delays, and forgot that I also added cycle-step-based interrupts, so the HDMA routine was cycle stepping the CPU instruction even though an interrupt was in the middle of being executed. Not pretty. But that's fixed now. As this is a fairly major bug, I might release the next version a little quicker than usual... The below screenshots show off the new offset-per-tile code. The effects of course don't look too good still, but they look fine while running at 60fps. " -ByuuSource: Click Here Link to comment Share on other sites More sharing options...
Agozer Posted October 26, 2005 Share Posted October 26, 2005 bSNES starts to be more accurate than ZSNES in some areas. Link to comment Share on other sites More sharing options...
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