oshisama Posted November 1, 2005 Share Posted November 1, 2005 Well, its been too long since my last update, but I've been very busy.Lots of design work has been done over the past few weeks, lots of progress with Doomlevel editing, but sadly, not alot of progress with the engine. I've recently decided to learn C++ then move onto OpenGL and then apply what I have learnedinto DS development. Its going to take a while to get to a decent skill level, but i'm prettydetermined and learn fast when i want to. This does not mean I plan to work on the DoomDS enginemyself, I am still relying on outside help for that.I am playing around with the source to some engines already, and its good fun. There has not been a media update for quite some time, I did post some pictures of the levels over onthe dual-soft forums, but other then that I don't plan to release too much. I'd much rather wait untilsome hardware testing begins and then show some better stuff.The Chainsaw has just been modeled, lots of map objects such as computer terminals, switches and randomequipment have also been modeled. Levels are progressing well too, but there will most likely be changesonce testing begins. Textures are also being pumped out at a nice rate too! In other news, Stephen Stair is very close to finishing he's work on the DS WiFi code.He's progress is fantastic and he looks set to claim the bounty, he deserves it.No doubt we will see a surge in WiFi apps for the DS. Pop over to Stephen's site andcheck out the progress. http://akkit.org/dswifi/ When not working, modeling, mapping, playing games, or sleeping, I've been designing a verysimple game purely for WiFi play. It would also be a great single player game, but I think the multiplayeraspect will be alot of fun. Its seems there is more and more that needs to be learned before the DoomDSengine takes shape, this project may serve as a good stepping stone for it, but we shall see. I will be sure to keep you posted though, no more delayed updates.Thanks again to everyone who's emailed me, your kind words and suggestions are much appriciated.Keep them coming. Thanks,Defect. Two updates in two days, I like it.I have some very good news for you all. Over the past month or so, I've been in contact with a talented 3D engine programmernamed Michele Pace. Michele runs the RE-Software website and specializes in 3D engineprogramming for a variety of platforms. After some discussion, Michele has decided to collaborate with me on DoomDS!This means, not only does DoomDS have a very talented programmer on board, but alsothat the engine will be designed from the ground up for the DS. This is very exciting news, but it isn't without a downside.Michele does not own a Nintendo DS and is currently financially unable to purchase oneand the required development accessories. I have taken it upon myself to create a donationbutton on this website for anyone who would like to help Michele purchase a DS. The sooner Michele gets a DS, the sooner DoomDS will eventuate.I can assure everyone that any donations recieved will of course go to Michele, and will beused for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about toabandon my project and ripoff the community. I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.I'm really not sure how donations work with Paypal, but i will post a progress report when i'm awareof any donations that have been made. Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.I'm sure he would be a great addition to any developer. A big thank you to Michele, and to the community for their continued support. Thank You. Defect. Two updates in two days, I like it.I have some very good news for you all. Over the past month or so, I've been in contact with a talented 3D engine programmernamed Michele Pace. Michele runs the RE-Software website and specializes in 3D engineprogramming for a variety of platforms. After some discussion, Michele has decided to collaborate with me on DoomDS!This means, not only does DoomDS have a very talented programmer on board, but alsothat the engine will be designed from the ground up for the DS. This is very exciting news, but it isn't without a downside.Michele does not own a Nintendo DS and is currently financially unable to purchase oneand the required development accessories. I have taken it upon myself to create a donationbutton on this website for anyone who would like to help Michele purchase a DS. The sooner Michele gets a DS, the sooner DoomDS will eventuate.I can assure everyone that any donations recieved will of course go to Michele, and will beused for its intended purpose. I want to see DoomDS eventuate more then anyone, i'm not about toabandon my project and ripoff the community. I will spread the word as much as i can, so hopefully Michele can get a DS as soon as possible.I'm really not sure how donations work with Paypal, but i will post a progress report when i'm awareof any donations that have been made. Michele is hoping to get a job in the gaming industry, so pop over to he's site and have a look around.I'm sure he would be a great addition to any developer. A big thank you to Michele, and to the community for their continued support. Thank You. Defect.»» Homepage Link to comment Share on other sites More sharing options...
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