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MAME 0.101u5


iq_132

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0.101u5

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MAMETesters Bugs Fixed

----------------------

vf097u2gre [R. Belmont]

daytona099u4gre [R. Belmont]

memoryupdate0101u1red [Aaron Giles]

 

 

 

Source Changes

--------------

Added a FIFO for the sound commands in Sega Model 1 driver so they no longer

get lost at startup. Fixed the CPU speed of the 68000. [R. Belmont]

 

Several fixes and improvements to the C352 sound emulator.

[hoot development team]

 

Implemented several missing features in the Namco NA sound emulator. [cync]

 

Added conditional dip switches and a missing dip switch to excelsr.

[Pierpaolo Prazzoli]

 

Fixed J. League protection workarounds so they work for 2 player games as

well. Also fixed sonic so it works as well as the prototype version (still

major graphics issues). [Anonymous]

 

Marked several large arrays properly as const. [Atari Ace]

 

Fixed 6805 core so that CLRA does not modify the carry flag. [Ernesto Corvi]

 

Fixed sprites wrap around in st0016 (needed in nratechu).

[Pierpaolo Prazzoli]

 

Model 3 update: [Ville Linde]

* Added Daytona USA 2 Power Edition

* Huge update to the video hardware, including:

- Transparency support (polygons and textures)

- Nearly perfect rendering order (something we never got right in

Supermodel :blink:

- Parallel lighting

- Texture coordinate mirroring

 

Added very experimental rasterizer generator for the Voodoo emulator, which

generates X86 assembly blitters optimized for each case. Unfortunately, it

doesn't help performance much and they are still too buggy so they are

disabled for now. Enable them in the makefile. [Aaron Giles]

 

Made some of the hack optimizations runtime enableable in the Voodoo

emulator, and added a frameskipper. Use Ctrl+1-6 to control frameskipping,

Ctrl+F/H/Q to run at full/half/quarter resolution. [Aaron Giles]

 

Rewrote most of the validity checks so the full set now completes in well

under 1 second, minus I/O time from paging in data. Also added region

size checking versus memory maps to the validity checks. Moved all validity

checks to a new file validity.c. [Aaron Giles]

 

Changed the AM_REGION() macro to store region/offset information instead of

a pointer to simplify some of the region valdation code. [Aaron Giles]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Wonder Stick [Pierpaolo Prazzoli]

 

 

 

New clones added

----------------

Atomic Robo-kid (Japan, Set 2) [brian Troha]

Raimais (Japan) [brian Troha]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Ping Pong Car [David Haywood, Guru]

Daytona USA 2 Power Edition [Ville Linde]

 

As usual, get the.diff update at http://www.mamedev.com

 

 

Also, thanks to Pudding from RS for the news :blink:

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Thanks IQ. I'll wait for 0.102 before updating my build.

 

New drivers:

 

+ DRIVER( raimaisj ) /* B36 © 1988 Taito Corporation */

+ DRIVER( dayto2pe )

+ DRIVER( robokdj2 ) /* UPL-88013 © 1988 */

+ DRIVER( wondstck ) /* © ???? Yun Sung */

+ DRIVER( ppcar ) /* © 1999 Icarus */

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Mame Plus

brand new IPS features:

easier context menu selection with unlimited combinations

snapshot support

multi language description. Chinese and English (incomplete) is currently available

applying IPS at the time of rom loading

rom crc validation support

IPS Reloaded v1:

 

- modulized IPS, most IPS have their specific functions

- converted some legacy IPS to work with encrypted romset

* thanks to Flycboy who spent valuable time and effort making and testing

* please purge old IPS dir

M68000 DRC:

more efficient cache memory usage

skip code change detection for static ROMs

fixed crash when listing a long cheat (e.g. sfa2)

fixed group view sorting for Japanese game list (post #975 on Japanese board)

fixed tenkomor crash for Intel build

fixed neonopon crash

reverted v0.101u4 change to ms4plus romset

added KOF 2001 Plus (set 1-2), Matrimelee (bootleg), KOF 2002 (bootleg, Plus set 1-3, Magic Plus)

changed some MAME32 GUI text to better match official core. e.g. Zoom > Force zoom level, Scanlines > Scanline intensity

If you right-click on a game, you can Enable Boss.

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