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Audio Overload has been updated to version 2.0b7, reports Emu#dreams, and now boasts support for 26 different audio formats. Below are the changes in this version.

 

- Added support for gzips nested inside other archives

- Added support for NSFE files

- Rewrote the VGM engine to support the latest files, needed for Project 2612

- Numerous fixes to the S98 engine; sound quality should be much better now

- NSF and GBS files no longer allow you to go two tracks beyond the end of the file

- The SNDH engine no longer stops playback at the three minute mark

- Fixed previous/next song highlighting in KSS driver

- Blargg sent in FME-07 support for the NSF engine (Gimmick!)

- Added support for more PC AdLib formats (.ROL,.SCI, and.IMF)

- Added support for.VTX files (ZX-Spectrum Vortex Tracker)

- Added support for extended ID666 tags in SPC files, and converted the SPC player to use the Game_Music_Emu engine instead of Snes9x

Click here to visit the official homepage.

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