Robert Posted December 13, 2005 Share Posted December 13, 2005 These are the settings used in the official Nebula 2.25; I've left out kof2002b as it doesn't work. Typical [system] paragraph: CartridgeID: 265GfxCrypt: 2GfxKey: ECPCM2: 3ButLayout: 9Fix: 1E CartridgeID: the cartridge number, located at byte 108 of the p1 rom. Probably has no effect. GfxCrypt: 1 = kof99 decryption, 2 = kof2000 decryption GfxKey: the "extra-xor" for the GfxCrypt PCM2: The decryption method of decoding the v roms ButLayout: I guess this is "button layout". All games = 9, except 8 = vliner, vlinero, 7 = jockeygp Fix: The "driver_init" to be used. List of PCM2 options:1 = mslug4, mslug4nd, ms4plus2 = rotd, rotdnd3 = kof2002, kof2k2nd4 = matrim, matrimnd List of Gfx options:GfxCrypt-GfxKey-Games1 00 kof99, kof99a, kof99e, kof99n1 05 s1945p1 06 garou, garouo1 07 ganryu1 9F preisle21 AD mslug3, mslug3n1 BD zupapa1 F8 bangbead1 FE sengoku31 FF nitd2 00 kof2000, kof2000n2 1E kof2001, kof2001h2 31 mslug4, ms4plus2 3F rotd2 6A matrim2 AC jockeygp2 EC kof2002 List of Fix options:01 = aof3, garoup3, kof95, kof95a, kof96, kof96h, kof97, kof97a, kof97pls, kof98n, kof99p, kizuna, rbff1, rbff2, rbff2a, rbffspec, samsho4, lastblad, lastblda, ms4plus02 = pulstar03 = fatfury304 = mslugx05 = aodk, doubledr, eightman, galaxyfg, karnovr, turfmast, neocup98, pspikes2, ridhero, ridheroh, samsho3, samsho3a, sengoku, sengokh, sengoku2, spinmast, sdodgeb, ssideki2, ssideki3, ssideki4, tophuntr, tophunta, viewpoin, wh1, wh1h, wh2, wh2j, zedblade06 = gururin07 = fatfury208 = kof99, kof99a09 = mosyougi0A = mslug2, lastbld20B = nitd, zupapa0C = mslug3n, mslug3nd10 = ssideki12 = kof99e13 = kof2knd, kof2000n15 = bangbead, ganryu, kof99n, preisle2, s1945p, sengoku3, jockeygp16 = garouo17 = kof200018 = garou, garoun19 = mslug31A = kof2001, kof2001h1B = mslug4, mslug4nd1C = rotd, rotdnd1E = kof2002, kof2k2nd, matrim, matrimnd1F = matrimbl20 = cthd200321 = kof98, kof98k Please add the codes of any unofficial games you know of. Link to comment Share on other sites More sharing options...
Necromancer Posted December 13, 2005 Share Posted December 13, 2005 (edited) List of PCM2 options: 5 = mslug56 = samsho57 = svcchaos, svcchaosd8 = kof2003, kof2003d9 = samsh5sp List of Gfx options:GfxCrypt-GfxKey-Games2 0f samsho52 0d samsh5sp2 19 mslug52 57 svcchaos - does not work2 9d kof2003 - does not work List of Fix options:22 = svcchaos, svcchaosd24 = samsho525 = mslug526 = kof2003, kof2003d27 = samsh5sp Edit : Note that kof2003 and svcchaos wont work, use decrypted versions instead (kof2003d, and svcchaosd)... Edited December 13, 2005 by Necromancer Link to comment Share on other sites More sharing options...
Agozer Posted December 13, 2005 Share Posted December 13, 2005 Useful enough to warrant a pin. Easier for people to write their own DATs now. The CartridgeID does play some role in the form of making the game run correctly, but that role is quite small. Where did you pick up this info anyway? Across multiple DATs and iq's site? Link to comment Share on other sites More sharing options...
Robert Posted December 13, 2005 Author Share Posted December 13, 2005 Just the dat that comes with 2.25 -- that's why I only have officially released games on it. I'm wary of using any old dat found around the net. Evidence the kof2002b dat in our own dat sticky. The codes are exactly what is in Nebula today - and a comparison of the codes used, vs the mame driver, makes it obvious that it would not work. It requires a whole new FIX code - which may not even be in Nebula. One more - Pochi & Nyaa - the gfx codes are 2 2E or 2 2F depending on the romset used. Link to comment Share on other sites More sharing options...
Necromancer Posted December 13, 2005 Share Posted December 13, 2005 Note that kof2003 and svcchaos wont work, use decrypted versions instead... One more - Pochi & Nyaa - the gfx codes are 2 2E or 2 2F depending on the romset used I think that fix key is C Link to comment Share on other sites More sharing options...
James Posted December 14, 2005 Share Posted December 14, 2005 Useful enough to warrant a pin. Easier for people to write their own DATs now. The CartridgeID does play some role in the form of making the game run correctly, but that role is quite small. Where did you pick up this info anyway? Across multiple DATs and iq's site?<{POST_SNAPBACK}> The codes robbert has listed are well known from the dats. But the unsupported ones are not. The codes are not meant to be known. By makeing them public could cause issues with the author of nebula. What could happen is if the codes get to well known they might be removed from nebula. Link to comment Share on other sites More sharing options...
iq_132 Posted December 14, 2005 Share Posted December 14, 2005 Well, all of the games that are locked (except samsh5sp) will be added (hopefully) soon anyway, so I don't see that as too much of a prob james Link to comment Share on other sites More sharing options...
James Posted December 14, 2005 Share Posted December 14, 2005 Well, all of the games that are locked (except samsh5sp) will be added (hopefully) soon anyway, so I don't see that as too much of a prob james <{POST_SNAPBACK}>Well in that case a thread like this will not be needed since there will be dats for them anyway Link to comment Share on other sites More sharing options...
Agozer Posted December 14, 2005 Share Posted December 14, 2005 The codes are not meant to be known. By makeing them public could cause issues with the author of nebula. What could happen is if the codes get to well known they might be removed from nebula.Let's not discuss/post unsupported DATs either then, since you know, they are not meant to be known and making them public could cause issues with the author of Nebula. Link to comment Share on other sites More sharing options...
neo04 Posted December 14, 2005 Share Posted December 14, 2005 this one's for christmas %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% System: NEORomName: svcplusGame: SNK Vs. CAPCOM Plus (hack)Parent: svcboot [Program]svc-p1p.bin,0,200000,A194D842,0svc-p2p.bin,200000,200000,50C0E2B7,0svc-p3p.bin,400000,200000,58CDC293,0 [Text]svc-s1p.bin,0,20000,73344711,0 [Z80]svc-m1.bin,0,20000,804328c3,0 [samples]svc-v1.bin,0,400000,bd3a391f,0svc-v2.bin,400000,400000,b5097287,0svc-v3.bin,800000,400000,aa9849a0,0svc-v4.bin,C00000,400000,33fc0b37,0 [Graphics]svc-c1.bin,0,800000,a7826b89,0svc-c2.bin,1,800000,ed3c2089,0svc-c3.bin,1000000,800000,71ed8063,0svc-c4.bin,1000001,800000,250bde2d,0svc-c5.bin,2000000,800000,9817c082,0svc-c6.bin,2000001,800000,2bc0307f,0svc-c7.bin,3000000,800000,4358d7b9,0svc-c8.bin,3000001,800000,366deee5,0 [system]CartridgeID: 269GfxCrypt: 0GfxKey: 0ButLayout: 9Fix: 23 Link to comment Share on other sites More sharing options...
James Posted December 14, 2005 Share Posted December 14, 2005 Let's not discuss/post unsupported DATs either then, since you know, they are not meant to be known and making them public could cause issues with the author of Nebula.<{POST_SNAPBACK}> Ok daddy I will not do it anymore Anyway there is already a thread that has dats posted. Link to comment Share on other sites More sharing options...
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