Robert Posted December 30, 2005 Share Posted December 30, 2005 0.103------- MAMETesters Bugs Fixed----------------------------astrob0102u5gre [Nicola Salmoria] Source Changes------------------Completely rewrote machine/stvcd.c and.h. There's a lot less there now, but what's there is more understandable and works much better. [R. Belmont] Some RF5C400 improvements. [hoot development team] Cleaned up/reorganized some of the messy Neo Geo code. Separated out bootleg-specific hacks into additional files. [David Haywood] Replaced a few stray exit() calls with osd_die(). [Oliver Stoneberg] Fixed layer 1 colors in Blandia. [Pierpaolo Prazzoli] Corrected interrupt timing in wwfstar driver. [David Haywood] Fixed chdman to support 64-bit file sizes on some *nix platforms. [Lawrence Gold] More ST-V updates: [Mariusz Wojcieszek] * added idle loop skipping for rsgun * added RBG caching * added RBG "two screens" mode * added Critter Crusher (not working due to missing inputs) * fixed several bugs introduced recently with all the other changes Changed i286 core to use the same INPUT_LINE_A20 that the i386 core uses. [Nathan Woods] Added partial updates and boosted the interleave in the ddragon driver. [David Haywood] Added cdrom_get_track_length() to cdrom.c. [R. Belmont] Added an atexit handler to ensure trace files are closed in the debugger in the event of an early exit. [Nathan Woods] Merged the Sprint 4/Ultra Tank drivers and made the following fixes: [stefan Jokisch] * Ultra Tank: - hardware collision detection (computer is now able to manoeuvre around barriers) - sprite fixes (invisble tank option works, tank explosion sequence) - playfield fixes (text colors are different) - watchdog and coin lockout added - sync and color proms added - motor sound fix (previously this was hooked up to the wrong address) - misc internal fixes like cpu speed, RAM size etc * Sprint 4: - sound support (inherited from Ultra Tank) - watchdog added Fixed bug in the Grand Champion fog effect. [Hans Andersson] Fixed Triple Hunt and several older Atari games to use RAM mirroring for zero page memory. [stefan Jokisch] Fixed several endian issues with the SE3208 core and the Crystal System driver. [brad Oliver] Got the DCS-3 sound system working for Road Burners. [Aaron Giles] Did some cleanup in the ADSP-21xx core to support program memory more correctly and support execution from multiple banks. [Aaron Giles] New games added or promoted from NOT_WORKING status------------------------------------------------------------------Mad Ball [David Haywood, Brian Troha]Super Model [David Haywood]Garogun Seroyang (Korea) [David Haywood, Pierpaolo Prazzoli]MuHanSeungBu (SemiCom Baseball) [David Haywood, Brian Troha]Games V18.2 [Pierpaolo Prazzoli, Guru] New clones added--------------------Puzzle Bang Bang [brian Troha, Pierpaolo Prazzoli]Super World Court (World) [stefan Lindberg]Out Zone (set 3) [David Haywood]Mini Vegas 4in1 [Tomasz Slanina]Crazy Rally (set 2) [David Haywood, Guru]Gouketsuji Ichizoku (Japan) [Pierpaolo Prazzoli, Guru]Dynamite Duke (Japan) [Pierpaolo Prazzoli, Guru]The Double Dynamites (Japan) [Pierpaolo Prazzoli, Bryan McPhail, Guru]Passing Shot (World, 4 Players, FD1094 317-0074) [Mame Italia] New games marked as GAME_NOT_WORKING--------------------------------------------------Martial Masters [David Haywood]Demon Front [David Haywood]Canvas Croquis [David Haywood]Go 2000 [David Haywood, Brian Troha]Gekisou (Japan) [David Haywood]Critter Crusher [Mariusz Wojcieszek, Guru]Card Line [Tomasz Slanina]Shuttle Invader [Tomasz Slanina, Guru] >> Offical Site HERE >> Get Binary and Source HERE >> MacMAME 0.103 -> HERE >> MAME32qa 0.103 -> HERE >> MAME32FX 0.103 -> HERE Link to comment Share on other sites More sharing options...
Robert Posted December 30, 2005 Author Share Posted December 30, 2005 Changelog for MacMAME:* Updated to match Win32 MAME 0.103. [brad Oliver] * Baraduke and Metro Cross now work properly and with sound. [brad Oliver] * Some games that gave errors about state saving (Defender, Spy Hunter, etc) work again. [brad Oliver] Link to comment Share on other sites More sharing options...
Robert Posted December 31, 2005 Author Share Posted December 31, 2005 They added ct2k3sp and it doesn't work. If anyone wants to fix it in their compile say something, I've got a fix. Link to comment Share on other sites More sharing options...
Weirdy Posted December 31, 2005 Share Posted December 31, 2005 (edited) whenever I audit my roms, mame32 crashes when it gets to ctk3sp I just removed it from the directory for now btw, James knows; already told him about it elsewhere and he said he was too busy to mess with it for now Edited December 31, 2005 by Weirdy Link to comment Share on other sites More sharing options...
Agozer Posted December 31, 2005 Share Posted December 31, 2005 They added ct2k3sp and it doesn't work. If anyone wants to fix it in their compile say something, I've got a fix.ct2k3sp? Crouching Tiger Hidden Dragon 2003 Special? Link to comment Share on other sites More sharing options...
Robert Posted December 31, 2005 Author Share Posted December 31, 2005 They added ct2k3sp and it doesn't work. If anyone wants to fix it in their compile say something, I've got a fix.ct2k3sp? Crouching Tiger Hidden Dragon 2003 Special? Crouching Tiger Hidden Dragon 2003 Super Plus. Link to comment Share on other sites More sharing options...
James Posted January 1, 2006 Share Posted January 1, 2006 whenever I audit my roms, mame32 crashes when it gets to ctk3sp I just removed it from the directory for now btw, James knows; already told him about it elsewhere and he said he was too busy to mess with it for now<{POST_SNAPBACK}> Yeah I was busy with new years eve I have fixed it here. Not sure what your audit problem is though. Link to comment Share on other sites More sharing options...
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