iq_132 Posted January 5, 2006 Posted January 5, 2006 0.103u1-------- MAMETesters Bugs Fixed---------------------------upsidedown0103yel [Mamesick] Source Changes------------------Major cleanup/rewrite of the Berzerk driver: [smf] * merged memory & io read/write maps. * video ram & magic ram share the same memory. * hooked up nvram in frenzy memory map. * emulates magic ram shifter/flopper with 9 74LS153's as per the schematics. * emulates magic ram alu with 2 74LS181's hardwired to logic mode as per the schematics. * 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode. Fixed Thunderstrike interrupts, visible area, and raster updates. [bryan McPhail] Updates for the ARM core: [bryan McPhail] * Fixed software interrupts. * Fixed several mode change bugs. * Preliminary coprocessor support. Deco fixes: [bryan McPhail, Pierpaolo Prazzoli] * Deco MLC video hardware near perfect for the most part, however no game works properly because of an unemulated math coprocessor attached to the DE156 chip. * Deco 32: Night Slashers pretty much perfect apart from lack of sound. * Deco 32: Some graphics fixes for Tattoo Assassins. * Deco 156: Heavy Smash pretty much perfect. Tagged a number of constant arrays in the source as static. [Atari Ace] Many H6280/PCE fixes: [Rob Bohms, Charles MacDonald] - fixed cases where sprites could render outside of the buffer - added VRAM to VRAM DMA (Charles) - multiple h6280 fixes (Charles) - provided functions to correctly handle VRAM accesses for the entire 128K range (Charles) - added some of the I/O buffer bits from the hardware page - fixed h6280 IRQ ranges to support proper mirroring - hooked up h6280 IRQs to the PC Engine - corrected sprite-to-sprite rendering priorities. - partially enforce 16 sprite limit Added new debugger command traceflush. [Nathan Woods] Fixed out-of-bounds array writes in the v810 core. [Atari Ace] Moved several BCD and date-related functions into mamecore.h. [Nathan woods] Hooked up sound effects in Triple Hunt. [Derrick Renaud, Stefan Jokisch] Fixed OKI frequency in Super Model. [sonikos] Added PowerPC MMU code, but enabled only for MESS due to breakage of the Model 3 games. [Nathan Woods] Fixed graphics layer priority in Grand Tour. [Tomasz Slanina, Guru] Rewrote the Star Wars mathbox multiplier from the schematics.[Mathis Rosenhauer] New games added or promoted from NOT_WORKING status------------------------------------------------------------------Night Slashers [bryan McPhail]Heavy Smash [bryan McPhail]Avengers In Galactic Storm [bryan McPhail]Power Instinct Legends [brian Troha, Pierpaolo Prazzoli, Guru]Shuttle Invader [Tomasz Slanina]Mahjong The Dai Chuuka Ken [Luca Elia, Guru, bnathan] New clones added--------------------Pasha Pasha Champ Mini Game Festival [Pierpaolo Prazzoli]Thunder Strike (Newer) [bryan McPhail]Super Star Battle [Pierpaolo Prazzoli]Quiz (Revision 2.1) [Pierpaolo Prazzoli] New games marked as GAME_NOT_WORKING--------------------------------------------------Mirax [Tomasz Slanina] Diff update at: http://mamedev.com/source.html MAME32qa -> HERE MAME32FX -> HERE MAMEplus! -> HERE
Robert Posted January 5, 2006 Posted January 5, 2006 Changelog for MAME32FX:- Fixed gfx glitches in The King Of Fighters 10Th Anniversary. - Fixed kanji/english title screen switch in King Of Gladiator. - Fixed startup in Crouching Tiger Hidden Dragon 2003 Super Plus.
James Posted January 5, 2006 Posted January 5, 2006 Changelog for MAME32FX:- Fixed gfx glitches in The King Of Fighters 10Th Anniversary. - Fixed kanji/english title screen switch in King Of Gladiator. - Fixed startup in Crouching Tiger Hidden Dragon 2003 Super Plus.<{POST_SNAPBACK}> Well we know where they got the GFX fix for kof10th and kog from
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