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Mame v0.103u3


James

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0.103u3

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Source Changes

--------------

 

H8/Last Fight update: [R. Belmont]

* (H8) Limited vector reads to 24 bits

* (H8) Added SHLL.W, EXTU.L, SUBS.L #2, and SUBS.L #4 opcodes

* Includes Guru's readme

* Loads all ROMs

* Maps RAM for the stack

 

Converted wcvol95 and hvysmash to use the 16-bit deco tilemap functions.

[David Haywood]

 

Added BCD multiply to ARM coprocessor to fix wcvol95. [David Haywood]

 

Cleaned up the Neo Geo mess from 0.103u2. [David Haywood, Razoola]

 

Added support for >4GB CHD files to chdman for non-Windows systems.

[Lawrence Gold]

 

Fixed leapyear calculation. [William Krick]

 

Converted Super Burger Time, Vapor Trail, and Crude Buster to use the

deco tilemap functions. [David Haywood]

 

Rewrote Neo-Geo video system, removing distinction between raster and

non-raster games and cleaning up the code significantly. [David Haywood]

 

Improved DIP switches for clowns, clowns1, and bowler. [bob Seidel]

 

Added CPUINFO_PTR_DEBUG_SETUP_COMMANDS: a callback that is invoked to

tell CPU cores to set up commands specific to a CPU core. [Nathan Woods]

 

Added SegBase() and SegLimit() functions to the i386 core debugger.

[Nathan Woods]

 

Improved sound balance in Night Slashers. [MAME Italia]

 

Improvements to the Deco MLC games (added sprite buffering, fixed tile

banking, fixed clear colour, added sprite clipping & ARM interrupt bug

fix). The only thing left for this driver is really raster support for

the pitch in Stadium Hero. [bryan McPhail]

 

Fixed Hang On stereo sound routine. [Mamesick]

 

Cleaned up PC keyboard code. [Nathan Woods]

 

Added memory_install_* calls that are not specific to specific bus

widths (only for static handlers, not for function pointers). [Nathan Woods]

 

Added sound to Ping Pong Masters '93. [Tomasz Slanina]

 

Converted Crazy Balloon sound to use the discrete system. [Derrick Renaud]

 

Major Namco System 22 update: [Phil Stroffolino]

* Hooked up the real master DSP BIOS.  Many games are now working or

    displaying graphics that were having problems before; removed many

    hacks as a result.

* Hooked up the runtime-configurable interrupt handlers, removing more

    game-specific hacks.

* Some improvements and additional documentation of video hardware.

* Emulated Alpine Surfer protection and fixed bogus loading of Point

    ROMs, though the game still has problems.

 

Fixed the Wild Western bonus screen, where the horse would not scroll

into view. [Nicola Salmoria]

 

Cleaned up inputs in the bfm_sc2 driver. [El Condor]

 

Fixed in the old debugger the display of opcodes for word-addressed CPUs

like the TMS32010, which was completely broken before. [Alex Jackson]

 

Separated debugger break key from OSD display. They can now be programmed

differently. Also fixed behavior in the new debugger when using the break so

that text doesn't get entered onto the command line. [Aaron Giles]

 

Fixed the handling of address masking and display within the debugger.

[Aaron Giles, Nathan Woods]

 

Fixed order of operations in the expression engine if functions were used.

[Aaron Giles]

 

Added timer support to the ADSP cores and hooked it up for the DCS games.

[Aaron Giles]

 

Many Voodoo updates to add Voodoo Banshee and Voodoo 3 support. [Aaron Giles]

 

 

 

New games added or promoted from NOT_WORKING status

---------------------------------------------------

Backfire! [David Haywood]

Skull Fang [bryan McPhail]

Thunder Hoop [Pierpaolo Prazzoli, Mike Coates, Brian Troha]

X-Files [Pierpaolo Prazzoli]

King of Dynast Gear [Pierpaolo Prazzoli, Guru]

Meijinsen [Tomasz Slanina]

 

 

 

New clones added

----------------

Demon's World / Horror Story (first edition) [Corrado Tomaselli]

The Couples (Set 3) [f205v]

Dragon World (World, V0300) [f205v]

 

 

 

New games marked as GAME_NOT_WORKING

------------------------------------

Poizone [Chris Hardy, David Haywood]

 

http://www.mamedev.com/

 

 

---------------------------------------------------------------------------

Mame32 builds

---------------------------------------------------------------------------

 

Thanks to robbbert for the information.

 

MAME Plus! 0.103u3

2006-01-19

 

Since users are prone to overwrite their own folders/Favorites.ini on a new release, the file is removed from release package. GUI will automatically create it when necessary.

 

* added some Chinese CPS1 hacks [Creamymami]

** these are genuine dumps but not necessarily good dumps

** changed titles of Chinese hacks according to some literal translations from martial arts chivalry novels

* added Show Time & Show Input Log [CANAME, xvi]

* added optional splash screen [MadeInMame32, xvi]

* deleted old unibioses. only the latest version is supported

* added 'BIOS' treeview

* updated options handling code

* fixed crash of YM2610 games (neopong etc)

* changed some command glyphs for 12pt CJK font [ZetaMAME32]

 

 

zetamame notes

 

ZetaMAME32 0.103u3 released. (included 4 builds)

(January 22, 2006) 

ZetaMAME32 0.103u3 Updated

Updated to MAME 0.103u3 - MAME32 0.103

ZetaMAME32 0.103u3 Changed

Changed some GUI options. (src/ui/option.c, src/ui/properties.c)

Changed document.c source file for command list.

Changed and added almost UI Fonts. (Advanced Tab in Default / Game Options)

Changed Command Glyph 2 fonts.

Command Glyph file: src/font/cmd12x8.dat, cmd12x12.dat.

Changed source file: src/ui_font.c, src/cmd_plus.c.

Almost UI Fonts Changed in detail

Changed and added English build 3 fonts.

Font list: MAME 12pt, MAME 8pt, Batang 12pt in Korean build.

Font file: src/font/english/english6x12.dat, english6x8.dat

Changed and added Korean build 3 fonts.

Font list: Batang 12pt, Gulim 12pt, Solip 12pt.

Ascii Font file: src/font/korean/batang6x12.dat, gulim6x12.dat, solip6x12.dat

Hangeul Font file: src/font/korean/han_ksc5601.dat, han_batang.dat, han_gulim.dat, han_solip.dat

About Solip Font ©Copyright TypoEnter: http://TypoEnter.net/

Changed and added Japanese build 2 fonts.

Font list: Gothic 12pt, Mincho 12pt.

Ascii Font file: src/font/japanese/gothic6x12.dat, mincho6x12.dat, pgothic6x12.dat (old version)

Japanese Font file: src/font/japanese/sjis_gothic.dat, sjis_mincho.dat

Changed source file: src/font/ui_decode_jp.c. (changed 8,288 fonts from 11,520 fonts)

>> Get it HERE

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